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							- Images, layout descriptions, binary blobs and string dictionaries can be included 
 
- in your application as resource files.  Various Android APIs are designed to 
 
- operate on the resource IDs instead of dealing with images, strings or binary blobs 
 
- directly.
 
- For example, a sample Android app that contains a user interface layout (main.xml),
 
- an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 
 
- would keep its resources in the "Resources" directory of the application:
 
- Resources/
 
-     drawable-hdpi/
 
-         icon.png
 
-     drawable-ldpi/
 
-         icon.png
 
-     drawable-mdpi/
 
-         icon.png
 
-     layout/
 
-         main.xml
 
-     values/
 
-         strings.xml
 
- In order to get the build system to recognize Android resources, set the build action to
 
- "AndroidResource".  The native Android APIs do not operate directly with filenames, but 
 
- instead operate on resource IDs.  When you compile an Android application that uses resources, 
 
- the build system will package the resources for distribution and generate a class called
 
- "Resource" that contains the tokens for each one of the resources included. For example, 
 
- for the above Resources layout, this is what the Resource class would expose:
 
- public class Resource {
 
-     public class drawable {
 
-         public const int icon = 0x123;
 
-     }
 
-     public class layout {
 
-         public const int main = 0x456;
 
-     }
 
-     public class strings {
 
-         public const int first_string = 0xabc;
 
-         public const int second_string = 0xbcd;
 
-     }
 
- }
 
- You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 
 
- to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 
 
- string in the dictionary file values/strings.xml.
 
 
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