RPCClientSocketTransport.cs 9.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Threading;
  6. using System.Threading.Tasks;
  7. using InABox.Clients;
  8. using InABox.Core;
  9. using WebSocket4Net;
  10. namespace InABox.Rpc
  11. {
  12. public class RpcClientSocketTransport : RpcClientTransport, IDisposable
  13. {
  14. private WebSocket? _socket;
  15. private Task? readTask;
  16. private ManualResetEventSlim openEvent = new ManualResetEventSlim();
  17. private string? _host;
  18. private bool _connected = false;
  19. private string[] _urls;
  20. public string? Host => _host;
  21. public RpcClientSocketTransport(string[] urls)
  22. {
  23. _urls = urls;
  24. }
  25. // Returns true if we are to continue the receive loop.
  26. /*private bool DoReceive()
  27. {
  28. if(_socket != null)
  29. {
  30. try
  31. {
  32. var buffer = new ArraySegment<byte>(new byte[1024]);
  33. using (var ms = new MemoryStream())
  34. {
  35. WebSocketReceiveResult result;
  36. do
  37. {
  38. var task = _socket.ReceiveAsync(buffer, _tokenSource.Token);
  39. task.Wait();
  40. result = task.Result;
  41. ms.Write(buffer.Array, buffer.Offset, result.Count);
  42. } while (!result.EndOfMessage);
  43. ms.Seek(0, SeekOrigin.Begin);
  44. if (result.MessageType == WebSocketMessageType.Close)
  45. {
  46. if (result.CloseStatus == WebSocketCloseStatus.NormalClosure)
  47. {
  48. Task.Run(() =>
  49. {
  50. DoClose(RpcTransportCloseEventType.Closed);
  51. });
  52. return false;
  53. }
  54. else
  55. {
  56. DoException(new Exception(result.CloseStatusDescription));
  57. Task.Run(() =>
  58. {
  59. DoClose(RpcTransportCloseEventType.Error);
  60. });
  61. return false;
  62. }
  63. }
  64. else
  65. {
  66. RpcMessage? rpcMessage = null;
  67. if (result.MessageType == WebSocketMessageType.Binary)
  68. {
  69. rpcMessage = Serialization.ReadBinary<RpcMessage>(ms, BinarySerializationSettings.Latest);
  70. }
  71. else if (result.MessageType == WebSocketMessageType.Text)
  72. {
  73. rpcMessage = Serialization.Deserialize<RpcMessage>(ms);
  74. }
  75. Accept(rpcMessage);
  76. }
  77. }
  78. }
  79. catch(Exception e)
  80. {
  81. DoException(e);
  82. if (!IsConnected())
  83. {
  84. Task.Run(() =>
  85. {
  86. DoClose(RpcTransportCloseEventType.Error);
  87. });
  88. }
  89. return false;
  90. }
  91. }
  92. return true;
  93. }*/
  94. private WebSocket? CreateSocket(string url, bool secure, CancellationToken ct)
  95. {
  96. WebSocket? client = null;
  97. var address = $"{(secure ? "wss" : "ws")}://{url}";
  98. try
  99. {
  100. client = new WebSocket(address);
  101. var openEvent = new ManualResetEventSlim();
  102. var open = false;
  103. void onOpen(object s, EventArgs e)
  104. {
  105. open = true;
  106. openEvent.Set();
  107. }
  108. void onClose(object s, EventArgs e)
  109. {
  110. openEvent.Set();
  111. }
  112. client.Opened += onOpen;
  113. client.Closed += onClose;
  114. client.Error += Client_Error;
  115. client.MessageReceived += Client_MessageReceived;
  116. client.DataReceived += Client_DataReceived;
  117. client.Open();
  118. openEvent.Wait(ct);
  119. if (!open)
  120. {
  121. return null;
  122. }
  123. client.Opened -= onOpen;
  124. client.Closed -= onClose;
  125. client.Opened += Client_Opened;
  126. client.Closed += Client_Closed;
  127. DoOpen();
  128. _host = url;
  129. // Time to wait before disconnect - the default meant that the client disconnected during debugging, since the ping would fail
  130. /*socket.WaitTime = TimeSpan.FromSeconds(20);
  131. socket.OnOpen -= Socket_OnOpen;
  132. socket.OnError -= Socket_OnError;
  133. socket.OnClose -= Socket_OnClose;
  134. socket.OnMessage -= Socket_OnMessage;
  135. socket.Connect();
  136. if (socket.ReadyState == WebSocketState.Open)
  137. {
  138. DoOpen();
  139. socket.OnOpen += Socket_OnOpen;
  140. socket.OnError += Socket_OnError;
  141. socket.OnClose += Socket_OnClose;
  142. socket.OnMessage += Socket_OnMessage;
  143. return socket;
  144. }*/
  145. }
  146. catch (Exception e)
  147. {
  148. Console.WriteLine(e);
  149. throw;
  150. }
  151. return client;
  152. }
  153. private void Client_Closed(object sender, EventArgs e)
  154. {
  155. openEvent.Set();
  156. if (_connected)
  157. {
  158. _connected = false;
  159. DoClose(RpcTransportCloseEventType.Closed);
  160. }
  161. }
  162. private void Client_DataReceived(object sender, DataReceivedEventArgs e)
  163. {
  164. var rpcMessage = Serialization.ReadBinary<RpcMessage>(e.Data, BinarySerializationSettings.Latest);
  165. Accept(rpcMessage);
  166. }
  167. private void Client_MessageReceived(object sender, MessageReceivedEventArgs e)
  168. {
  169. var rpcMessage = Serialization.Deserialize<RpcMessage>(e.Message);
  170. Accept(rpcMessage);
  171. }
  172. private void Client_Error(object sender, SuperSocket.ClientEngine.ErrorEventArgs e)
  173. {
  174. DoException(e.Exception);
  175. }
  176. private void Client_Opened(object sender, EventArgs e)
  177. {
  178. _connected = true;
  179. DoOpen();
  180. openEvent.Set();
  181. }
  182. public override bool Connect(CancellationToken ct = default)
  183. {
  184. if (_socket != null)
  185. {
  186. openEvent.Reset();
  187. _socket.Open();
  188. openEvent.Wait(ct);
  189. return _connected;
  190. }
  191. else
  192. {
  193. var tasks = new List<Task<WebSocket?>>();
  194. foreach (var url in _urls)
  195. {
  196. tasks.Add(Task.Run(() => CreateSocket(url, true, ct)));
  197. tasks.Add(Task.Run(() => CreateSocket(url, false, ct)));
  198. }
  199. while (tasks.Count > 0)
  200. {
  201. var result = Task.WhenAny(tasks).Result;
  202. if (result.Result == null)
  203. tasks.Remove(result);
  204. else
  205. {
  206. _socket = result.Result;
  207. _connected = true;
  208. /*Task.Run(() =>
  209. {
  210. while (IsConnected())
  211. {
  212. if (!DoReceive())
  213. {
  214. break;
  215. }
  216. }
  217. });*/
  218. return _connected;
  219. }
  220. }
  221. return _connected;
  222. }
  223. }
  224. public override bool IsConnected() => _connected;//_socket?.State == WebSocketState.Open;
  225. public override bool IsSecure() => _socket?.Security.Certificates.Count > 0;
  226. public override String? ServerName() => _host;
  227. public override void Disconnect()
  228. {
  229. _socket?.Close();
  230. //_socket?.CloseAsync(WebSocketCloseStatus.NormalClosure, "", _tokenSource.Token).Wait();
  231. }
  232. public override void Send(RpcMessage message)
  233. {
  234. var buffer = message.WriteBinary(BinarySerializationSettings.Latest);
  235. _socket?.Send(buffer, 0, buffer.Length);// ?.SendAsync(buffer, WebSocketMessageType.Binary, true, _tokenSource.Token)?.Wait();
  236. }
  237. protected override RpcClientTransport Clone() => new RpcClientSocketTransport(_urls);
  238. public void Dispose()
  239. {
  240. _socket?.Close();
  241. _socket?.Dispose();
  242. /*if (IsConnected())
  243. Disconnect();
  244. _tokenSource.Cancel();
  245. _socket?.Dispose();*/
  246. }
  247. }
  248. }