| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Input;namespace InABox.Mobile{    /// <summary>    /// A command whose sole purpose is to relay its functionality     /// to other objects by invoking delegates.     /// The default return value for the CanExecute method is 'true'.    /// <see cref="RaiseCanExecuteChanged"/> needs to be called whenever    /// <see cref="CanExecute"/> is expected to return a different value.    /// </summary>    public class DropDownMenuCommand : ICommand    {        private readonly Action _execute;        private readonly Func<bool> _canExecute;        /// <summary>        /// Raised when RaiseCanExecuteChanged is called.        /// </summary>        public event EventHandler CanExecuteChanged;        /// <summary>        /// Creates a new command that can always execute.        /// </summary>        /// <param name="execute">The execution logic.</param>        public DropDownMenuCommand(Action execute)            : this(execute, null)        {        }        /// <summary>        /// Creates a new command.        /// </summary>        /// <param name="execute">The execution logic.</param>        /// <param name="canExecute">The execution status logic.</param>        public DropDownMenuCommand(Action execute, Func<bool> canExecute)        {            if (execute == null)                throw new ArgumentNullException("execute");            _execute = execute;            _canExecute = canExecute;        }        /// <summary>        /// Determines whether this <see cref="RelayCommand"/> can execute in its current state.        /// </summary>        /// <param name="parameter">        /// Data used by the command. If the command does not require data to be passed, this object can be set to null.        /// </param>        /// <returns>true if this command can be executed; otherwise, false.</returns>        public bool CanExecute(object parameter)        {            return _canExecute == null ? true : _canExecute();        }        /// <summary>        /// Executes the <see cref="RelayCommand"/> on the current command target.        /// </summary>        /// <param name="parameter">        /// Data used by the command. If the command does not require data to be passed, this object can be set to null.        /// </param>        public void Execute(object parameter)        {            _execute();        }        /// <summary>        /// Method used to raise the <see cref="CanExecuteChanged"/> event        /// to indicate that the return value of the <see cref="CanExecute"/>        /// method has changed.        /// </summary>        public void RaiseCanExecuteChanged()        {            var handler = CanExecuteChanged;            if (handler != null)            {                handler(this, EventArgs.Empty);            }        }    }}
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