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- using System.Drawing;
- using System.Drawing.Drawing2D;
- #pragma warning disable
- namespace Svg
- {
- /// <summary>
- /// The �switch� element evaluates the �requiredFeatures�, �requiredExtensions� and �systemLanguage� attributes on its direct child elements in order, and then processes and renders the first child for which these attributes evaluate to true
- /// </summary>
- [SvgElement("switch")]
- public class SvgSwitch : SvgVisualElement
- {
- public SvgSwitch()
- {
- }
- /// <summary>
- /// Gets the <see cref="GraphicsPath"/> for this element.
- /// </summary>
- /// <value></value>
- public override System.Drawing.Drawing2D.GraphicsPath Path(ISvgRenderer renderer)
- {
- return GetPaths(this, renderer);
- }
- /// <summary>
- /// Gets the bounds of the element.
- /// </summary>
- /// <value>The bounds.</value>
- public override System.Drawing.RectangleF Bounds
- {
- get
- {
- var r = new RectangleF();
- foreach (var c in this.Children)
- {
- if (c is SvgVisualElement)
- {
- // First it should check if rectangle is empty or it will return the wrong Bounds.
- // This is because when the Rectangle is Empty, the Union method adds as if the first values where X=0, Y=0
- if (r.IsEmpty)
- {
- r = ((SvgVisualElement)c).Bounds;
- }
- else
- {
- var childBounds = ((SvgVisualElement)c).Bounds;
- if (!childBounds.IsEmpty)
- {
- r = RectangleF.Union(r, childBounds);
- }
- }
- }
- }
- return r;
- }
- }
- /// <summary>
- /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="Graphics"/> object.
- /// </summary>
- /// <param name="renderer">The <see cref="Graphics"/> object to render to.</param>
- protected override void Render(ISvgRenderer renderer)
- {
- if (!Visible || !Displayable)
- return;
- this.PushTransforms(renderer);
- this.SetClip(renderer);
- base.RenderChildren(renderer);
- this.ResetClip(renderer);
- this.PopTransforms(renderer);
- }
- public override SvgElement DeepCopy()
- {
- return DeepCopy<SvgSwitch>();
- }
- public override SvgElement DeepCopy<T>()
- {
- var newObj = base.DeepCopy<T>() as SvgSwitch;
- if (this.Fill != null)
- newObj.Fill = this.Fill.DeepCopy() as SvgPaintServer;
- return newObj;
- }
- }
- }
- #pragma warning restore
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