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- /*
- * Copyright 2008 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using System;
- namespace FastReport.Barcode.QRCode
- {
- /* /// <summary> JAVAPORT: This should be combined with BitArray in the future, although that class is not yet
- /// dynamically resizeable. This implementation is reasonable but there is a lot of function calling
- /// in loops I'd like to get rid of.
- ///
- /// </summary>
- /// <author> satorux@google.com (Satoru Takabayashi) - creator
- /// </author>
- /// <author> dswitkin@google.com (Daniel Switkin) - ported from C++
- /// </author>
- /// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
- /// </author>*/
- internal sealed class BitVector
- {
- public sbyte[] Array
- {
- // Callers should not assume that array.length is the exact number of bytes needed to hold
- // sizeInBits - it will typically be larger for efficiency.
- get
- {
- return array;
- }
- }
- private int sizeInBits;
- private sbyte[] array;
- // For efficiency, start out with some room to work.
- private const int DEFAULT_SIZE_IN_BYTES = 32;
- public BitVector()
- {
- sizeInBits = 0;
- array = new sbyte[DEFAULT_SIZE_IN_BYTES];
- }
- // Return the bit value at "index".
- public int at(int index)
- {
- if (index < 0 || index >= sizeInBits)
- {
- throw new System.ArgumentException("Bad index: " + index);
- }
- int value_Renamed = array[index >> 3] & 0xff;
- return (value_Renamed >> (7 - (index & 0x7))) & 1;
- }
- // Return the number of bits in the bit vector.
- public int size()
- {
- return sizeInBits;
- }
- // Return the number of bytes in the bit vector.
- public int sizeInBytes()
- {
- return (sizeInBits + 7) >> 3;
- }
- // Append one bit to the bit vector.
- public void appendBit(int bit)
- {
- if (!(bit == 0 || bit == 1))
- {
- throw new System.ArgumentException("Bad bit");
- }
- unchecked
- {
- int numBitsInLastByte = sizeInBits & 0x7;
- // We'll expand array if we don't have bits in the last byte.
- if (numBitsInLastByte == 0)
- {
- appendByte(0);
- sizeInBits -= 8;
- }
- // Modify the last byte.
- array[sizeInBits >> 3] |= (sbyte)((bit << (7 - numBitsInLastByte)));
- ++sizeInBits;
- }
- }
- // Append "numBits" bits in "value" to the bit vector.
- // REQUIRES: 0<= numBits <= 32.
- //
- // Examples:
- // - appendBits(0x00, 1) adds 0.
- // - appendBits(0x00, 4) adds 0000.
- // - appendBits(0xff, 8) adds 11111111.
- public void appendBits(int value_Renamed, int numBits)
- {
- if (numBits < 0 || numBits > 32)
- {
- throw new System.ArgumentException("Num bits must be between 0 and 32");
- }
- int numBitsLeft = numBits;
- while (numBitsLeft > 0)
- {
- // Optimization for byte-oriented appending.
- if ((sizeInBits & 0x7) == 0 && numBitsLeft >= 8)
- {
- int newByte = (value_Renamed >> (numBitsLeft - 8)) & 0xff;
- appendByte(newByte);
- numBitsLeft -= 8;
- }
- else
- {
- int bit = (value_Renamed >> (numBitsLeft - 1)) & 1;
- appendBit(bit);
- --numBitsLeft;
- }
- }
- }
- // Append "bits".
- public void appendBitVector(BitVector bits)
- {
- int size = bits.size();
- for (int i = 0; i < size; ++i)
- {
- appendBit(bits.at(i));
- }
- }
- // Modify the bit vector by XOR'ing with "other"
- public void xor(BitVector other)
- {
- if (sizeInBits != other.size())
- {
- throw new System.ArgumentException("BitVector sizes don't match");
- }
- int sizeInBytes = (sizeInBits + 7) >> 3;
- for (int i = 0; i < sizeInBytes; ++i)
- {
- // The last byte could be incomplete (i.e. not have 8 bits in
- // it) but there is no problem since 0 XOR 0 == 0.
- array[i] ^= other.array[i];
- }
- }
- // Add a new byte to the end, possibly reallocating and doubling the size of the array if we've
- // run out of room.
- private void appendByte(int value_Renamed)
- {
- unchecked
- {
- if ((sizeInBits >> 3) == array.Length)
- {
- sbyte[] newArray = new sbyte[(array.Length << 1)];
- // Redivivus.in Java to c# Porting update
- // 30/01/2010
- // added namespace system
- System.Array.Copy(array, 0, newArray, 0, array.Length);
- array = newArray;
- }
- array[sizeInBits >> 3] = (sbyte)value_Renamed;
- sizeInBits += 8;
- }
- }
- }
- }
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