/* * Copyright 2013 ZXing.Net authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections.Generic; namespace FastReport.Barcode.Aztec { /// /// The class holds the available options for the AztecWriter /// [Serializable] internal class AztecEncodingOptions : EncodingOptions { /// /// Representing the minimal percentage of error correction words. /// Note: an Aztec symbol should have a minimum of 25% EC words. /// public int? ErrorCorrection { get { if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION)) { return (int)Hints[EncodeHintType.ERROR_CORRECTION]; } return null; } set { if (value == null) { if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION)) Hints.Remove(EncodeHintType.ERROR_CORRECTION); } else { Hints[EncodeHintType.ERROR_CORRECTION] = value; } } } /// /// Specifies the required number of layers for an Aztec code: /// a negative number (-1, -2, -3, -4) specifies a compact Aztec code /// 0 indicates to use the minimum number of layers (the default) /// a positive number (1, 2, .. 32) specifies a normal (non-compact) Aztec code /// public int? Layers { get { if (Hints.ContainsKey(EncodeHintType.AZTEC_LAYERS)) { return (int)Hints[EncodeHintType.AZTEC_LAYERS]; } return null; } set { if (value == null) { if (Hints.ContainsKey(EncodeHintType.AZTEC_LAYERS)) Hints.Remove(EncodeHintType.AZTEC_LAYERS); } else { Hints[EncodeHintType.AZTEC_LAYERS] = value; } } } } }