/*
* Copyright 2013 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
namespace FastReport.Barcode.Aztec
{
///
/// The class holds the available options for the AztecWriter
///
[Serializable]
internal class AztecEncodingOptions : EncodingOptions
{
///
/// Representing the minimal percentage of error correction words.
/// Note: an Aztec symbol should have a minimum of 25% EC words.
///
public int? ErrorCorrection
{
get
{
if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
{
return (int)Hints[EncodeHintType.ERROR_CORRECTION];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
Hints.Remove(EncodeHintType.ERROR_CORRECTION);
}
else
{
Hints[EncodeHintType.ERROR_CORRECTION] = value;
}
}
}
///
/// Specifies the required number of layers for an Aztec code:
/// a negative number (-1, -2, -3, -4) specifies a compact Aztec code
/// 0 indicates to use the minimum number of layers (the default)
/// a positive number (1, 2, .. 32) specifies a normal (non-compact) Aztec code
///
public int? Layers
{
get
{
if (Hints.ContainsKey(EncodeHintType.AZTEC_LAYERS))
{
return (int)Hints[EncodeHintType.AZTEC_LAYERS];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.AZTEC_LAYERS))
Hints.Remove(EncodeHintType.AZTEC_LAYERS);
}
else
{
Hints[EncodeHintType.AZTEC_LAYERS] = value;
}
}
}
}
}