using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FastReport.Utils { internal class DetravHMACSHA1 : IDisposable { private readonly byte[] key; readonly SHA1Internal sha1; const int blockSize = 64; private readonly byte[] ibuffer; private readonly byte[] obuffer; public DetravHMACSHA1(byte[] key) { sha1 = new SHA1Internal(); if (key.Length > blockSize) { this.key = sha1.ComputeHash(key); } else { this.key = new byte[blockSize]; key.CopyTo(this.key, 0); } ibuffer = new byte[blockSize]; obuffer = new byte[blockSize]; for (int i = 0; i < this.key.Length; i++) { ibuffer[i] = (byte)(this.key[i] ^ 0x36); obuffer[i] = (byte)(this.key[i] ^ 0x5c); } for (int i = this.key.Length; i < blockSize; i++) { ibuffer[i] = 0x36; obuffer[i] = 0x5c; } } public byte[] ComputeHash(byte[] data) { var hash = sha1.ComputeHash(ibuffer.Concat(data).ToArray()); return sha1.ComputeHash(obuffer.Concat(hash).ToArray()); } public void Dispose() { } //https://github.com/mono/mono/blob/main/mcs/class/corlib/System.Security.Cryptography/SHA1CryptoServiceProvider.cs private class SHA1Internal { private const int BLOCK_SIZE_BYTES = 64; private readonly uint[] _H; // these are my chaining variables private ulong count; private readonly byte[] _ProcessingBuffer; // Used to start data when passed less than a block worth. private int _ProcessingBufferCount; // Counts how much data we have stored that still needs processed. private readonly uint[] buff; public SHA1Internal() { _H = new uint[5]; _ProcessingBuffer = new byte[BLOCK_SIZE_BYTES]; buff = new uint[80]; Initialize(); } public byte[] ComputeHash(byte[] bytes) { if (bytes == null) throw new ArgumentNullException(nameof(bytes)); HashCore(bytes, 0, bytes.Length); var result = HashFinal(); Initialize(); return result; } public void HashCore(byte[] rgb, int ibStart, int cbSize) { int i; if (_ProcessingBufferCount != 0) { if (cbSize < (BLOCK_SIZE_BYTES - _ProcessingBufferCount)) { System.Buffer.BlockCopy(rgb, ibStart, _ProcessingBuffer, _ProcessingBufferCount, cbSize); _ProcessingBufferCount += cbSize; return; } else { i = (BLOCK_SIZE_BYTES - _ProcessingBufferCount); System.Buffer.BlockCopy(rgb, ibStart, _ProcessingBuffer, _ProcessingBufferCount, i); ProcessBlock(_ProcessingBuffer, 0); _ProcessingBufferCount = 0; ibStart += i; cbSize -= i; } } for (i = 0; i < cbSize - cbSize % BLOCK_SIZE_BYTES; i += BLOCK_SIZE_BYTES) { ProcessBlock(rgb, (uint)(ibStart + i)); } if (cbSize % BLOCK_SIZE_BYTES != 0) { System.Buffer.BlockCopy(rgb, cbSize - cbSize % BLOCK_SIZE_BYTES + ibStart, _ProcessingBuffer, 0, cbSize % BLOCK_SIZE_BYTES); _ProcessingBufferCount = cbSize % BLOCK_SIZE_BYTES; } } public byte[] HashFinal() { byte[] hash = new byte[20]; ProcessFinalBlock(_ProcessingBuffer, 0, _ProcessingBufferCount); for (int i = 0; i < 5; i++) { for (int j = 0; j < 4; j++) { hash[i * 4 + j] = (byte)(_H[i] >> (8 * (3 - j))); } } return hash; } public void Initialize() { count = 0; _ProcessingBufferCount = 0; _H[0] = 0x67452301; _H[1] = 0xefcdab89; _H[2] = 0x98badcfe; _H[3] = 0x10325476; _H[4] = 0xC3D2E1F0; } private void ProcessBlock(byte[] inputBuffer, uint inputOffset) { uint a, b, c, d, e; count += BLOCK_SIZE_BYTES; // abc removal would not work on the fields uint[] _H = this._H; uint[] buff = this.buff; InitialiseBuff(buff, inputBuffer, inputOffset); FillBuff(buff); a = _H[0]; b = _H[1]; c = _H[2]; d = _H[3]; e = _H[4]; // This function was unrolled because it seems to be doubling our performance with current compiler/VM. // Possibly roll up if this changes. // ---- Round 1 -------- int i = 0; while (i < 20) { e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } // ---- Round 2 -------- while (i < 40) { e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } // ---- Round 3 -------- while (i < 60) { e += ((a << 5) | (a >> 27)) + ((b & c) | (b & d) | (c & d)) + 0x8F1BBCDC + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + ((a & b) | (a & c) | (b & c)) + 0x8F1BBCDC + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + ((e & a) | (e & b) | (a & b)) + 0x8F1BBCDC + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + ((d & e) | (d & a) | (e & a)) + 0x8F1BBCDC + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + ((c & d) | (c & e) | (d & e)) + 0x8F1BBCDC + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } // ---- Round 4 -------- while (i < 80) { e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } _H[0] += a; _H[1] += b; _H[2] += c; _H[3] += d; _H[4] += e; } private static void InitialiseBuff(uint[] buff, byte[] input, uint inputOffset) { buff[0] = (uint)((input[inputOffset + 0] << 24) | (input[inputOffset + 1] << 16) | (input[inputOffset + 2] << 8) | (input[inputOffset + 3])); buff[1] = (uint)((input[inputOffset + 4] << 24) | (input[inputOffset + 5] << 16) | (input[inputOffset + 6] << 8) | (input[inputOffset + 7])); buff[2] = (uint)((input[inputOffset + 8] << 24) | (input[inputOffset + 9] << 16) | (input[inputOffset + 10] << 8) | (input[inputOffset + 11])); buff[3] = (uint)((input[inputOffset + 12] << 24) | (input[inputOffset + 13] << 16) | (input[inputOffset + 14] << 8) | (input[inputOffset + 15])); buff[4] = (uint)((input[inputOffset + 16] << 24) | (input[inputOffset + 17] << 16) | (input[inputOffset + 18] << 8) | (input[inputOffset + 19])); buff[5] = (uint)((input[inputOffset + 20] << 24) | (input[inputOffset + 21] << 16) | (input[inputOffset + 22] << 8) | (input[inputOffset + 23])); buff[6] = (uint)((input[inputOffset + 24] << 24) | (input[inputOffset + 25] << 16) | (input[inputOffset + 26] << 8) | (input[inputOffset + 27])); buff[7] = (uint)((input[inputOffset + 28] << 24) | (input[inputOffset + 29] << 16) | (input[inputOffset + 30] << 8) | (input[inputOffset + 31])); buff[8] = (uint)((input[inputOffset + 32] << 24) | (input[inputOffset + 33] << 16) | (input[inputOffset + 34] << 8) | (input[inputOffset + 35])); buff[9] = (uint)((input[inputOffset + 36] << 24) | (input[inputOffset + 37] << 16) | (input[inputOffset + 38] << 8) | (input[inputOffset + 39])); buff[10] = (uint)((input[inputOffset + 40] << 24) | (input[inputOffset + 41] << 16) | (input[inputOffset + 42] << 8) | (input[inputOffset + 43])); buff[11] = (uint)((input[inputOffset + 44] << 24) | (input[inputOffset + 45] << 16) | (input[inputOffset + 46] << 8) | (input[inputOffset + 47])); buff[12] = (uint)((input[inputOffset + 48] << 24) | (input[inputOffset + 49] << 16) | (input[inputOffset + 50] << 8) | (input[inputOffset + 51])); buff[13] = (uint)((input[inputOffset + 52] << 24) | (input[inputOffset + 53] << 16) | (input[inputOffset + 54] << 8) | (input[inputOffset + 55])); buff[14] = (uint)((input[inputOffset + 56] << 24) | (input[inputOffset + 57] << 16) | (input[inputOffset + 58] << 8) | (input[inputOffset + 59])); buff[15] = (uint)((input[inputOffset + 60] << 24) | (input[inputOffset + 61] << 16) | (input[inputOffset + 62] << 8) | (input[inputOffset + 63])); } private static void FillBuff(uint[] buff) { uint val; for (int i = 16; i < 80; i += 8) { val = buff[i - 3] ^ buff[i - 8] ^ buff[i - 14] ^ buff[i - 16]; buff[i] = (val << 1) | (val >> 31); val = buff[i - 2] ^ buff[i - 7] ^ buff[i - 13] ^ buff[i - 15]; buff[i + 1] = (val << 1) | (val >> 31); val = buff[i - 1] ^ buff[i - 6] ^ buff[i - 12] ^ buff[i - 14]; buff[i + 2] = (val << 1) | (val >> 31); val = buff[i + 0] ^ buff[i - 5] ^ buff[i - 11] ^ buff[i - 13]; buff[i + 3] = (val << 1) | (val >> 31); val = buff[i + 1] ^ buff[i - 4] ^ buff[i - 10] ^ buff[i - 12]; buff[i + 4] = (val << 1) | (val >> 31); val = buff[i + 2] ^ buff[i - 3] ^ buff[i - 9] ^ buff[i - 11]; buff[i + 5] = (val << 1) | (val >> 31); val = buff[i + 3] ^ buff[i - 2] ^ buff[i - 8] ^ buff[i - 10]; buff[i + 6] = (val << 1) | (val >> 31); val = buff[i + 4] ^ buff[i - 1] ^ buff[i - 7] ^ buff[i - 9]; buff[i + 7] = (val << 1) | (val >> 31); } } private void ProcessFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) { ulong total = count + (ulong)inputCount; int paddingSize = (56 - (int)(total % BLOCK_SIZE_BYTES)); if (paddingSize < 1) paddingSize += BLOCK_SIZE_BYTES; int length = inputCount + paddingSize + 8; byte[] fooBuffer = (length == 64) ? _ProcessingBuffer : new byte[length]; for (int i = 0; i < inputCount; i++) { fooBuffer[i] = inputBuffer[i + inputOffset]; } fooBuffer[inputCount] = 0x80; for (int i = inputCount + 1; i < inputCount + paddingSize; i++) { fooBuffer[i] = 0x00; } // I deal in bytes. The algorithm deals in bits. ulong size = total << 3; AddLength(size, fooBuffer, inputCount + paddingSize); ProcessBlock(fooBuffer, 0); if (length == 128) ProcessBlock(fooBuffer, 64); } internal void AddLength(ulong length, byte[] buffer, int position) { buffer[position++] = (byte)(length >> 56); buffer[position++] = (byte)(length >> 48); buffer[position++] = (byte)(length >> 40); buffer[position++] = (byte)(length >> 32); buffer[position++] = (byte)(length >> 24); buffer[position++] = (byte)(length >> 16); buffer[position++] = (byte)(length >> 8); buffer[position] = (byte)(length); } } } }