// RichTextKit // Copyright © 2019-2020 Topten Software. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may // not use this product except in compliance with the License. You may obtain // a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // Modifications by Alexander Tsyganeko: marked by ATZ using SkiaSharp; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Topten.RichTextKit.Utils; namespace Topten.RichTextKit { /// /// Represents a block of formatted, laid out and measurable text /// public partial class TextBlock : StyledText { /// /// Constructor /// public TextBlock() { } /// /// The max width property sets the maximum width of a line, after which /// the line will be wrapped onto the next line. /// /// /// This property can be set to null, in which case lines won't be wrapped. /// public float? MaxWidth { get => _maxWidth; set { if (value.HasValue && value.Value < 0) value = 0; if (_maxWidth != value) { _maxWidth = value; InvalidateLayout(); } } } /// /// The maximum height of the TextBlock after which lines will be /// truncated and the final line will be appended with an /// ellipsis (`...`) character. /// /// /// This property can be set to null, in which case the vertical height of the text block /// won't be capped. /// public float? MaxHeight { get => _maxHeight; set { if (value.HasValue && value.Value < 0) value = 0; if (value != _maxHeight) { _maxHeight = value; InvalidateLayout(); } } } /// /// The maximum number of lines after which lines will be /// truncated and the final line will be appended with an /// ellipsis (`...`) character. /// /// /// This property can be set to null, in which case the vertical height of /// the text block won't be capped. /// public int? MaxLines { get => _maxLines; set { if (value.HasValue && value.Value < 0) value = 0; if (value != _maxLines) { _maxLines = value; InvalidateLayout(); } } } /// /// Sets the left, right or center alignment of the text block. /// /// /// Set this property to to align /// the paragraph according to the . /// /// * If the property has been set this will /// be used for alignment calculations. /// * If the property has not been set, the /// width of the longest line will be used. /// public TextAlignment Alignment { get => _textAlignment; set { if (_textAlignment != value) { _textAlignment = value; InvalidateLayout(); } } } /// /// The base directionality of this text block (whether text is laid out /// left to right, or right to left) /// public TextDirection BaseDirection { get => _baseDirection; set { if (_baseDirection != value) { _baseDirection = value; InvalidateLayout(); } } } /// /// Clear the content of this text block /// public override void Clear() { // Reset everything FontRun.Pool.Value.ReturnAndClear(_fontRuns); TextLine.Pool.Value.ReturnAndClear(_lines); _textShapingBuffers.Clear(); base.Clear(); } /// /// Split this text block at the specified code point index /// /// The code point index to copy from /// The number of code points to copy /// A new text block with the RHS split part of the text public TextBlock Copy(int from, int length) { // Create a new text block with the same attributes as this one var other = new TextBlock(); other.AllowEllipsis = this.AllowEllipsis; // ATZ other.Alignment = this.Alignment; other.BaseDirection = this.BaseDirection; other.MaxWidth = this.MaxWidth; other.MaxHeight = this.MaxHeight; other.MaxLines = this.MaxLines; // Copy text to the new paragraph foreach (var subRun in _styleRuns.GetInterectingRuns(from, length)) { var sr = _styleRuns[subRun.Index]; other.AddText(sr.CodePoints.SubSlice(subRun.Offset, subRun.Length), sr.Style); } return other; } /// protected override void OnChanged() { InvalidateLayout(); base.OnChanged(); } /// /// Appends an ellipsis to this text block /// /// /// This method checks if the text block has already been truncated and if /// not appends an ellipsis without changing the measured vertical layout of the /// text block. The ellipsis only remains in effect until the block's layout /// is recalculated. /// /// The text block must have at least one line. If the block contains no text, /// then use AddText("\n", style) to create a single line with an attached style /// but no text. /// /// The intended purpose of this is to included an ellipsis on this text block /// when a following text block doesn't fit. /// public void AddEllipsis() { // ATZ if (!AllowEllipsis) return; // Make sure laid out Layout(); // Already truncated? if (_truncated) return; if (_lines.Count == 0) throw new InvalidOperationException("Ellipsis can't be appended to a text block with no lines"); // Append the ellipsis var line = _lines[_lines.Count - 1]; // Because adorning the line with ellipsis resets the XCoord of each font run // to be left aligned, we need to move the glyphs to be left aligned too for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++) { var fr = line.Runs[frIndex]; fr.MoveGlyphs(-fr.XCoord, 0); } // Append the ellipsis to the line and relayout theline AdornLineWithEllipsis(line, true); // Work out the new x-alignment var ta = ResolveTextAlignment(); float xAdjust = 0; switch (ta) { case TextAlignment.Right: xAdjust = (_maxWidth ?? _measuredWidth) - line.Width; break; case TextAlignment.Center: xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2; break; } // Adjust the measured width if the adorned line is the widest line if (line.Width > _measuredWidth) _measuredWidth = line.Width; // Reposition each run to the correct location for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++) { var fr = line.Runs[frIndex]; fr.Line = line; fr.XCoord += xAdjust; if (fr.RunKind == FontRunKind.Ellipsis) { // The ellipsis has it's xcoord setup, but it's glyphs have never // been positioned so need to handle this a little differently fr.MoveGlyphs(fr.XCoord, line.YCoord + line.BaseLine); } else { // Move the glyphs back to corectly aligned position fr.MoveGlyphs(fr.XCoord, 0); } } } /// /// Updates the internal layout of the text block /// /// /// Generally you don't need to call this method as the layout /// will be automatically updated as needed. /// public void Layout() { // Needed? if (!_needsLayout) return; _needsLayout = false; // Resolve max width/height _maxWidthResolved = _maxWidth ?? float.MaxValue; _maxHeightResolved = _maxHeight ?? float.MaxValue; _maxLinesResolved = _maxLines ?? int.MaxValue; // Reset layout state _textShapingBuffers.Clear(); _fontRuns.Clear(); _lines.Clear(); _caretIndicies.Clear(); _wordBoundaryIndicies.Clear(); _measuredHeight = 0; _measuredWidth = 0; _leftOverhang = null; _rightOverhang = null; _truncated = false; // Only layout if actually have some text if (_codePoints.Length != 0) { // Build font runs BuildFontRuns(); // Break font runs into lines BreakLines(); // Finalize lines FinalizeLines(); } } /// /// Get all font runs for this text block /// public IReadOnlyList FontRuns { get { Layout(); return _fontRuns; } } /// /// Get all the lines for this text block /// public IReadOnlyList Lines { get { Layout(); return _lines; } } /// /// Paint this text block /// /// The Skia canvas to paint to /// Options controlling the paint operation public void Paint(SKCanvas canvas, TextPaintOptions options = null) { // Ensure have options if (options == null) options = TextPaintOptions.Default; // Ensure layout done Layout(); // Create context var ctx = new PaintTextContext() { Canvas = canvas, Options = options, }; // Prepare selection if (options.Selection.HasValue) { ctx.SelectionStart = options.Selection.Value.Minimum; ctx.SelectionEnd = options.Selection.Value.Maximum; ctx.PaintSelectionBackground = new SKPaint() { Color = options.SelectionColor, IsStroke = false, IsAntialias = false, }; if (options.SelectionHandleScale != 0 && options.SelectionHandleColor.Alpha > 0) { ctx.SelectionHandleScale = options.SelectionHandleScale; ctx.PaintSelectionHandle = new SKPaint() { Color = options.SelectionHandleColor, IsStroke = false, IsAntialias = true, }; } } else { ctx.SelectionStart = -1; ctx.SelectionEnd = -1; } // Paint each line foreach (var l in _lines) { l.Paint(ctx); } // Clean up ctx.PaintSelectionBackground?.Dispose(); } /// /// Paint this text block /// /// The Skia canvas to paint to /// The top left position within the canvas to draw at /// Options controlling the paint operation public void Paint(SKCanvas canvas, SKPoint position, TextPaintOptions options = null) { // Translate canvas.Save(); canvas.Translate(position.X, position.Y); // Paint it Paint(canvas, options); // Restore and done! canvas.Restore(); } /// /// The total height of all lines. /// public float MeasuredHeight { get { Layout(); return _measuredHeight; } } /// /// The length of the displayed text (in code points) /// /// /// If the text is truncated, this is the index of the point /// at which the ellipsis was inserted. If the text it not /// truncated, is the length of all added text. /// public int MeasuredLength { get { Layout(); if (_lines.Count == 0) return 0; return _lines[_lines.Count - 1].End; } } /// /// The number of lines in the text /// public int LineCount { get { Layout(); return _lines.Count; } } /// /// The width of the widest line of text. /// /// /// The returned width does not include any overhang. /// public float MeasuredWidth { get { Layout(); return _measuredWidth; } } /// /// Indicates if the text was truncated due to max height or max lines /// constraints /// public bool Truncated { get { Layout(); return _truncated; } } /// /// Gets the size of any unused space around the text. /// /// /// If MaxWidth is not set, the left and right padding will always be zero. /// /// This property also returns a bottom padding amount if MaxHeight is set. /// /// The returned top padding is always zero. /// /// The return rectangle describes padding amounts for each edge - not /// rectangle co-ordinates. /// public SKRect MeasuredPadding { get { var r = new SKRect(); // Bottom padding? if (_maxHeight.HasValue) { r.Bottom = _maxHeight.Value - _measuredHeight; } if (!_maxWidth.HasValue) return r; Layout(); switch (ResolveTextAlignment()) { case TextAlignment.Left: r.Left = 0; r.Right = _maxWidthResolved - _measuredWidth; return r; case TextAlignment.Right: r.Left = _maxWidthResolved - _measuredWidth; r.Right = 0; return r; case TextAlignment.Center: r.Left = (_maxWidthResolved - _measuredWidth) / 2; r.Right = (_maxWidthResolved - _measuredWidth) / 2; return r; } throw new InvalidOperationException(); } } /// /// Gets the actual measured overhang in each direction based on the /// fonts used, and the supplied text. /// /// /// The return rectangle describes overhang amounts for each edge - not /// rectangle co-ordinates. /// public SKRect MeasuredOverhang { get { Layout(); if (!_leftOverhang.HasValue) { var right = _maxWidth ?? MeasuredWidth; float leftOverhang = 0; float rightOverhang = 0; foreach (var l in _lines) { l.UpdateOverhang(right, ref leftOverhang, ref rightOverhang); } _leftOverhang = leftOverhang; _rightOverhang = rightOverhang; } return new SKRect(_leftOverhang.Value, 0, _rightOverhang.Value, 0); } } /// /// Hit test this block of text /// /// The line to be hit test /// The x-coordinate relative to top left of the block /// A HitTestResult public HitTestResult HitTestLine(int lineIndex, float x) { return _lines[lineIndex].HitTest(x); } /// /// Hit test this block of text /// /// The x-coordinate relative to top left of the block /// The x-coordinate relative to top left of the block /// A HitTestResult public HitTestResult HitTest(float x, float y) { Layout(); var htr = new HitTestResult(); // Work out which line number we're over htr.OverLine = -1; htr.OverCodePointIndex = -1; for (int i = 0; i < _lines.Count; i++) { var l = _lines[i]; if (y >= l.YCoord && y < l.YCoord + l.Height) { htr.OverLine = i; } } // Work out the closest line if (htr.OverLine >= 0) { htr.ClosestLine = htr.OverLine; } else if (y < 0) { htr.ClosestLine = 0; } else { htr.ClosestLine = _lines.Count - 1; } // Hit test each cluster if (htr.ClosestLine >= 0 && htr.ClosestLine < _lines.Count) { // Hit test the line var l = _lines[htr.ClosestLine]; l.HitTest(x, ref htr); } // If we're not over the line, we're also not over the character if (htr.OverLine < 0) htr.OverCodePointIndex = -1; if (htr.ClosestCodePointIndex < 0) { if (htr.ClosestLine == _lines.Count - 1 && _lines.Count > 0) htr.ClosestCodePointIndex = _lines[_lines.Count - 1].End - 1; else htr.ClosestCodePointIndex = 0; } return htr; } /// /// Build map of all caret positions /// void BuildCaretIndicies() { Layout(); if (_caretIndicies.Count == 0) { foreach (var r in _lines.SelectMany(x => x.Runs)) { for (int i = 0; i < r.Clusters.Length; i++) { _caretIndicies.Add(r.Clusters[i]); } } _caretIndicies.Add(MeasuredLength); _caretIndicies = _caretIndicies.OrderBy(x => x).Distinct().ToList(); } } /// /// Retrieves a list of all valid caret positions /// public IReadOnlyList CaretIndicies { get { BuildCaretIndicies(); return _caretIndicies; } } /// /// Retrieves a list of all valid caret positions /// public IReadOnlyList WordBoundaryIndicies { get { // Find word boundaries (if not already done) if (_wordBoundaryIndicies.Count == 0) { _wordBoundaryIndicies = WordBoundaryAlgorithm.FindWordBoundaries(_codePoints.AsSlice()).ToList(); } return _wordBoundaryIndicies; } } /// /// Retrieves a list of the indicies of the first code point in each line /// public IReadOnlyList LineIndicies { get { return _lines.Select(x => x.Start).ToList(); } } /// /// Given a code point index, find the index in the CaretIndicies /// /// The code point index to lookup /// The index in the code point idnex in the CaretIndicies array public int LookupCaretIndex(int codePointIndex) { BuildCaretIndicies(); int index = _caretIndicies.BinarySearch(codePointIndex); if (index < 0) index = ~index; return index; } /// /// Calculates useful information for displaying a caret /// /// /// When altPosition is true, if the code point index indicates the first /// code point after a line break, the returned caret position will be the /// end of the previous line (instead of the start of the next line) /// /// The caret position /// A CaretInfo struct public CaretInfo GetCaretInfo(CaretPosition position) { // Empty text block? if (_codePoints.Length == 0 || position.CodePointIndex < 0 || _lines.Count == 0) { return CaretInfo.None; } // Past the measured length? if (position.CodePointIndex > MeasuredLength) { return CaretInfo.None; } // Look up the caret index int cpii = LookupCaretIndex(position.CodePointIndex); // Create caret info var ci = new CaretInfo(); ci.CodePointIndex = _caretIndicies[cpii]; var frIndex = FindFontRunForCodePointIndex(position.CodePointIndex); FontRun fr = null; if (frIndex >= 0) { fr = _fontRuns[frIndex]; if (fr.Start == position.CodePointIndex && frIndex > 0) { var frPrior = _fontRuns[frIndex - 1]; if (frPrior.End == position.CodePointIndex) { if (position.AltPosition || (frPrior.Direction == TextDirection.RTL && frPrior.RunKind != FontRunKind.TrailingWhitespace)) { fr = frPrior; } } } } else { var lastLine = _lines[_lines.Count - 1]; if (lastLine.RunsInternal.Count > 0) fr = lastLine.RunsInternal[lastLine.RunsInternal.Count - 1]; } if (fr == null) return CaretInfo.None; // Setup caret coordinates ci.CaretXCoord = ci.CodePointIndex < 0 ? 0 : fr.GetXCoordOfCodePointIndex(ci.CodePointIndex); ci.CaretRectangle = CalculateCaretRectangle(ci, fr); ci.LineIndex = _lines.IndexOf(fr.Line); return ci; } SKRect CalculateCaretRectangle(CaretInfo ci, FontRun fr) { if (ci.CodePointIndex < 0) return SKRect.Empty; // Get the font run to be used for caret metrics fr = GetFontRunForCaretMetrics(ci, fr); // Setup the basic rectangle var rect = new SKRect(); rect.Left = ci.CaretXCoord; rect.Top = fr.Line.YCoord + fr.Line.BaseLine + fr.Ascent; rect.Right = rect.Left; rect.Bottom = fr.Line.YCoord + fr.Line.BaseLine + fr.Descent; // Apply slant if italic if (fr.Style.FontItalic) { rect.Left -= rect.Height / 14; rect.Right = rect.Left + rect.Height / 5; } return rect; } /// /// Internal helper to get the font run that should /// be used for caret metrics. /// /// /// The returned font run is the font run of the previous /// character, or the same character if the first font run /// on the line. /// /// The determined font run FontRun GetFontRunForCaretMetrics(CaretInfo ci, FontRun fr) { // Same font run? if (ci.CodePointIndex > fr.Start) return fr; // Try to get the previous font run in this line var lineRuns = fr.Line.Runs as List; int index = lineRuns.IndexOf(fr); if (index <= 0) return fr; // Use the previous font run return lineRuns[index - 1]; } /// /// Find the font run holding a code point index /// /// /// public int FindFontRunForCodePointIndex(int codePointIndex) { // Past end of text? if (codePointIndex > MeasuredLength) return -1; // Look up font run int frIndex = FontRuns.BinarySearch(codePointIndex, (run, value) => { return (run.End - 1) - codePointIndex; }); if (frIndex < 0) frIndex = ~frIndex; if (frIndex == _fontRuns.Count) frIndex = _fontRuns.Count - 1; if (frIndex < 0) return -1; // Return the font run var fr = _fontRuns[frIndex]; System.Diagnostics.Debug.Assert(codePointIndex >= fr.Start); System.Diagnostics.Debug.Assert(codePointIndex <= fr.End); return frIndex; } /// /// Invalidate the layout /// void InvalidateLayout() { // Make sure style runs are valid (debug only) _styleRuns.CheckValid(_codePoints.Length); // Set layout flag _needsLayout = true; } /// /// Set if the current layout is dirty /// bool _needsLayout = true; /// /// Maximum width (wrap point, or null for no wrapping) /// float? _maxWidth; /// /// Width at which to wrap content /// float _maxWidthResolved = float.MaxValue; /// /// Maximum height (crop lines after this) /// float? _maxHeight; /// /// Maximum layout height /// float _maxHeightResolved = float.MaxValue; /// /// Maximum number of lines /// int? _maxLines; /// /// Maximum number of lines /// int _maxLinesResolved = int.MaxValue; /// /// Text alignment /// TextAlignment _textAlignment = TextAlignment.Auto; /// /// Base direction as set by user /// TextDirection _baseDirection = TextDirection.Auto; /// /// Base direction as resolved if auto /// TextDirection _resolvedBaseDirection; /// /// Re-usable buffers for text shaping results /// readonly TextShaper.ResultBufferSet _textShapingBuffers = new TextShaper.ResultBufferSet(); /// /// Reusable buffer for bidi data /// readonly BidiData _bidiData = new BidiData(); /// /// A list of font runs, after splitting by directionality, user styles and font fallback /// readonly List _fontRuns = new List(); /// /// Helper for splitting code into linebreaks /// readonly LineBreaker _lineBreaker = new LineBreaker(); /// /// The measured height /// float _measuredHeight; /// /// The measured width /// float _measuredWidth; /// /// The required left overhang /// float? _leftOverhang = null; /// /// The required left overhang /// float? _rightOverhang = null; /// /// Indicates if the text was truncated by max height/max lines limitations /// bool _truncated; /// /// The final laid out set of lines /// List _lines = new List(); /// /// Calculated valid caret indicies /// List _caretIndicies = new List(); /// /// Calculated word boundary caret indicies /// List _wordBoundaryIndicies = new List(); /// /// Resolve the text alignment when set to Auto /// /// Resolved text alignment (left, right or center) internal TextAlignment ResolveTextAlignment() { if (_textAlignment == TextAlignment.Auto) return _resolvedBaseDirection == TextDirection.LTR ? TextAlignment.Left : TextAlignment.Right; else return _textAlignment; } // Use the shared Bidi algo instance readonly Bidi _bidi = Bidi.Instance.Value; /// /// Split into runs based on directionality and style switch points /// void BuildFontRuns() { var originalLength = _codePoints.Length; try { // Clearn unshaped run buffer _unshapedRuns.Clear(); // Break supplied text into directionality runs _bidiData.Init(_codePoints.AsSlice(), (sbyte)_baseDirection); // If we have embedded directional overrides then change those // ranges to neutral if (_hasTextDirectionOverrides) { // Save types _bidiData.SaveTypes(); for (int i = 0; i < _styleRuns.Count; i++) { // Get the run var sr = _styleRuns[i]; // Does it have a direction override? if (sr.Style.TextDirection == TextDirection.Auto) continue; // Change the range to neutral with no brackets _bidiData.Types.SubSlice(sr.Start, sr.Length).Fill(Directionality.ON); _bidiData.PairedBracketTypes.SubSlice(sr.Start, sr.Length).Fill(PairedBracketType.n); } } // Process bidi _bidi.Process(_bidiData); var resolvedLevels = _bidi.ResolvedLevels; // Get resolved direction _resolvedBaseDirection = (TextDirection)_bidi.ResolvedParagraphEmbeddingLevel; // Now process the embedded runs if (_hasTextDirectionOverrides) { // Restore types _bidiData.RestoreTypes(); // Process each run individually for (int i = 0; i < _styleRuns.Count; i++) { // Get the run var sr = _styleRuns[i]; // Does it have a direction override? if (sr.Style.TextDirection == TextDirection.Auto) continue; // Get the style run bidi data var types = _bidiData.Types.SubSlice(sr.Start, sr.Length); var pbts = _bidiData.PairedBracketTypes.SubSlice(sr.Start, sr.Length); var pbvs = _bidiData.PairedBracketValues.SubSlice(sr.Start, sr.Length); // Get a temp buffer to store the results // (We can't use the Bidi's built in buffer because we're about to patch it) var levels = _bidiData.GetTempLevelBuffer(sr.Length); // Process this style run _bidi.Process(types, pbts, pbvs, (sbyte)sr.Style.TextDirection, _bidiData.HasBrackets, _bidiData.HasEmbeddings, _bidiData.HasIsolates, levels); // Copy result levels back to the full level set resolvedLevels.SubSlice(sr.Start, sr.Length).Set(levels); } } // Get the list of directional runs var bidiRuns = BidiRun.CoalescLevels(resolvedLevels).ToList(); // Split... var pos = 0; int bidiRun = 0; int styleRun = 0; while (pos < _codePoints.Length) { // Move to next bidi/style run if (pos == bidiRuns[bidiRun].End) bidiRun++; if (pos == _styleRuns[styleRun].End) styleRun++; // Work out where this run ends int nextPos = Math.Min(bidiRuns[bidiRun].End, _styleRuns[styleRun].End); // Add the run var dir = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL; AddDirectionalRun(_styleRuns[styleRun], pos, nextPos - pos, dir, _styleRuns[styleRun].Style); // Move to next position pos = nextPos; } System.Diagnostics.Debug.Assert(bidiRun == bidiRuns.Count - 1); System.Diagnostics.Debug.Assert(styleRun == _styleRuns.Count - 1); // Add the final run var dir2 = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL; AddDirectionalRun(_styleRuns[_styleRuns.Count - 1], pos, _codePoints.Length - pos, dir2, _styleRuns[styleRun].Style); // Flush runs FlushUnshapedRuns(); } catch (Exception x) { throw new InvalidOperationException($"Exception in BuildFontRuns() with original length of {originalLength} now {_codePoints.Length}, style run count {_styleRuns.Count}, font run count {_fontRuns.Count}, direction overrides: {_hasTextDirectionOverrides}", x); } } /// /// Gets the Skia type face for a IStyle /// /// The style /// When true, doesn't embolden super/sub scripts /// The Skia typeface SKTypeface TypefaceFromStyle(IStyle style, bool ignoreFontVariants = false) { return (FontMapper ?? FontMapper.Default).TypefaceFromStyle(style, ignoreFontVariants); } /// /// Gets or sets the font mapper to be used by this TextBlock instance /// /// /// When null, the default font mapper (FontMapper.Default) is used. /// public FontMapper FontMapper { get; set; } /// /// Adds a run of directional text /// /// The style run the directional run was created from /// Index of the first code point _codePoints buffer /// Number of code points in this run /// The direction of the text /// The user supplied style for this run void AddDirectionalRun(StyleRun styleRun, int start, int length, TextDirection direction, IStyle style) { // Quit if redundant... if (length == 0) return; // Get the typeface var typeface = TypefaceFromStyle(style); // Get the slice of code points var codePointsSlice = _codePoints.SubSlice(start, length); // Split into font fallback runs foreach (var fontRun in FontFallback.GetFontRuns(codePointsSlice, typeface, style.ReplacementCharacter)) { // Add this run AddFontRun(styleRun, start + fontRun.Start, fontRun.Length, direction, style, fontRun.Typeface, typeface); } } /// /// Adds a run of single font text /// /// The style run the directional run was created from /// Index of the first code point _codePoints buffer /// Number of code points in this run /// The direction of the text /// The user supplied style for this run /// The typeface of the run /// The typeface this is a fallback for void AddFontRun(StyleRun styleRun, int start, int length, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor) { // Coalesc added font runs such that those with the exact same font, direction etc... are // all shaped together such that kerning is correct for the entire run - regardless of // non-typographic style changes (eg: underline, color etc...). var usr = new UnshapedRun() { styleRun = styleRun, start = start, length = length, direction = direction, style = style, typeface = typeface, asFallbackFor = asFallbackFor, }; // If this run can't be shaped with the previous one then flush those accumlated so far if (_unshapedRuns.Count > 0 && !_unshapedRuns[_unshapedRuns.Count - 1].CanShapeWith(usr)) { FlushUnshapedRuns(); } // Store it for now, actually shape it once we determine the next run is really // a different font _unshapedRuns.Add(usr); } void FlushUnshapedRuns() { // Quit if nothing to do? if (_unshapedRuns.Count == 0) return; if (_unshapedRuns.Count == 1) { // If there's only one accumulated shape run then we can shape and add it directly var usr = _unshapedRuns[0]; _fontRuns.Add(CreateFontRun(usr.styleRun, _codePoints.SubSlice(usr.start, usr.length), usr.direction, usr.style, usr.typeface, usr.asFallbackFor)); } else { // There are multiple styled runs, but they're all using the exact same type face // so shape them all together to maintain correct kerning, but then break them // apart so they're rendered separately with correct style for each piece. var first = _unshapedRuns[0]; var last = _unshapedRuns[_unshapedRuns.Count - 1]; var spanningRun = CreateFontRun(first.styleRun, _codePoints.SubSlice(first.start, last.start + last.length - first.start), first.direction, first.style, first.typeface, first.asFallbackFor); for (int i = 1; i < _unshapedRuns.Count; i++) { var newRun = spanningRun.Split(_unshapedRuns[i].start); spanningRun.StyleRun = _unshapedRuns[i - 1].styleRun; spanningRun.Style = _unshapedRuns[i - 1].style; _fontRuns.Add(spanningRun); spanningRun = newRun; } spanningRun.StyleRun = _unshapedRuns[_unshapedRuns.Count-1].styleRun; spanningRun.Style = _unshapedRuns[_unshapedRuns.Count-1].style; _fontRuns.Add(spanningRun); } _unshapedRuns.Clear(); } List _unshapedRuns = new List(); class UnshapedRun { public StyleRun styleRun; public int start; public int length; public TextDirection direction; public IStyle style; public SKTypeface typeface; public SKTypeface asFallbackFor; // Check if this unshaped run can be shaped with the next one public bool CanShapeWith(UnshapedRun next) { return typeface == next.typeface && style.FontSize == next.style.FontSize && asFallbackFor == next.asFallbackFor && direction == next.direction && start + length == next.start; } } /// /// Helper to create a font run /// /// The style run owning this font run /// The code points of the run /// The run direction /// The user supplied style for this run /// The typeface of the run /// The original typeface this is a fallback for /// A FontRun FontRun CreateFontRun(StyleRun styleRun, Slice codePoints, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor) { // Shape the text var shaper = TextShaper.ForTypeface(typeface); TextShaper.Result shaped; if (style.ReplacementCharacter == '\0') shaped = shaper.Shape(_textShapingBuffers, codePoints, style, direction, codePoints.Start, asFallbackFor, ResolveTextAlignment()); else shaped = shaper.ShapeReplacement(_textShapingBuffers, codePoints, style, codePoints.Start); // Create the run var fontRun = FontRun.Pool.Value.Get(); fontRun.StyleRun = styleRun; fontRun.CodePointBuffer = _codePoints; fontRun.Start = codePoints.Start; fontRun.Length = codePoints.Length; fontRun.Style = style; fontRun.Direction = direction; fontRun.Typeface = typeface; fontRun.Glyphs = shaped.GlyphIndicies; fontRun.GlyphPositions = shaped.GlyphPositions; fontRun.RelativeCodePointXCoords = shaped.CodePointXCoords; fontRun.Clusters = shaped.Clusters; fontRun.Ascent = shaped.Ascent; fontRun.Descent = shaped.Descent; fontRun.Leading = shaped.Leading; fontRun.Width = shaped.EndXCoord.X; return fontRun; } // ATZ public bool WordWrap { get; set; } = true; /// /// Break the list of font runs into lines /// void BreakLines() { // Work out possible line break positions _lineBreaker.Reset(_codePoints.AsSlice()); var lineBreakPositions = _lineBreaker.GetBreaks(!WordWrap);// !_maxWidth.HasValue); int frIndexStartOfLine = 0; // Index of the first font run in the current line int frIndex = 0; // Index of the current font run int lbrIndex = 0; // Index of the next unconsumed linebreak float consumedWidth = 0; // Total width of all font runs placed on this line int frSplitIndex = -1; // Index of the last font run that contained fitting break point int codePointIndexSplit = -1; // Code point index of the last fitting break point measure position int codePointIndexWrap = -1; // Code point index of the last fitting breaj point wrap position if (!CheckHeightConstraints()) return; while (frIndex < _fontRuns.Count) { // Get the font run, update it's position // and move to next var fr = _fontRuns[frIndex]; fr.XCoord = consumedWidth; consumedWidth += fr.Width; // ATZ: handle tabs if (fr.Length == 1 && fr.CodePoints[0] == '\t') { float offs = GetTabStopPositionOffset(consumedWidth); fr.Width += offs; fr.RunKind = FontRunKind.TrailingWhitespace; consumedWidth += offs; } float totalWidthToThisBreakPoint = 0; // Skip line breaks bool breakLine = false; while (lbrIndex < lineBreakPositions.Count) { // Past this run? var lbr = lineBreakPositions[lbrIndex]; if (lbr.PositionMeasure < fr.Start) { lbrIndex++; continue; } if (lbr.PositionMeasure >= fr.End) break; // Do we need to break totalWidthToThisBreakPoint = fr.XCoord + fr.LeadingWidth(lbr.PositionMeasure); if (totalWidthToThisBreakPoint > _maxWidthResolved) { breakLine = true; break; } // It fits, remember that lbrIndex++; // Only mark that we have something that fits if we actually know something has (or will be) been consumed if (totalWidthToThisBreakPoint > 0 || lbr.PositionWrap > lbr.PositionMeasure) { frSplitIndex = frIndex; codePointIndexSplit = lbr.PositionMeasure; codePointIndexWrap = lbr.PositionWrap; } if (lbr.Required) { breakLine = true; break; } } // If we're on the last run and we've exceeded the width limit then force a break if (!breakLine && frIndex + 1 == _fontRuns.Count && consumedWidth > _maxWidthResolved && WordWrap) breakLine = true; // Break the line here? if (!breakLine) { frIndex++; continue; } // If there wasn't a line break anywhere in the line, then we need to force one // on a character boundary. Also do this is we know we're on the last available line. if (frSplitIndex < 0 || (_maxLines.HasValue && _lines.Count == _maxLines.Value - 1)) { // Get the last run that partially fitted frIndex = frIndexStartOfLine; fr = _fontRuns[frIndex]; var room = _maxWidthResolved - fr.XCoord; frSplitIndex = frIndex; codePointIndexSplit = fr.FindBreakPosition(room, frSplitIndex == frIndexStartOfLine); codePointIndexWrap = codePointIndexSplit; while (codePointIndexWrap < _codePoints.Length && UnicodeClasses.LineBreakClass(_codePoints[codePointIndexWrap]) == LineBreakClass.SP) codePointIndexWrap++; } // Split it fr = _fontRuns[frSplitIndex]; if (codePointIndexSplit == fr.Start) { // Split exactly before the run } else if (codePointIndexSplit == fr.End) { // Split exactly after the run frSplitIndex++; } else { // Split in the middle of the run frSplitIndex++; _fontRuns.Insert(frSplitIndex, fr.Split(codePointIndexSplit)); } // Trailing whitespace int frTrailingWhiteSpaceIndex = frSplitIndex; while (frTrailingWhiteSpaceIndex < _fontRuns.Count && _fontRuns[frTrailingWhiteSpaceIndex].Start < codePointIndexWrap) { if (codePointIndexWrap < _fontRuns[frTrailingWhiteSpaceIndex].End) { var fr2 = _fontRuns[frTrailingWhiteSpaceIndex].Split(codePointIndexWrap); _fontRuns.Insert(frTrailingWhiteSpaceIndex + 1, fr2); } frTrailingWhiteSpaceIndex++; } // Build the final line BuildLine(frIndexStartOfLine, frSplitIndex, frTrailingWhiteSpaceIndex); // Reset for the next line frSplitIndex = -1; frIndex = frTrailingWhiteSpaceIndex; frIndexStartOfLine = frIndex; consumedWidth = 0; // Check height constraints and quit if finished if (!CheckHeightConstraints()) return; } // Build the final line if (frIndexStartOfLine < _fontRuns.Count) { BuildLine(frIndexStartOfLine, _fontRuns.Count, _fontRuns.Count); CheckHeightConstraints(); } } /// /// Construct a single line from the specified font run indicies /// /// Index of the first font run in the line /// Index of the last type /// void BuildLine(int frIndexStartOfLine, int frSplitIndex, int frTrailingWhiteSpaceIndex) { // Create the line var line = TextLine.Pool.Value.Get(); line.TextBlock = this; line.YCoord = _measuredHeight; // Add runs for (int i = frIndexStartOfLine; i < frTrailingWhiteSpaceIndex; i++) { // Tag trailing whitespace appropriately if (i >= frSplitIndex) { var fr = _fontRuns[i]; fr.RunKind = FontRunKind.TrailingWhitespace; if (fr.Direction != _resolvedBaseDirection) { // What is this a fallback for? var asFallbackFor = TypefaceFromStyle(fr.Style, false); // Create a new font run over the same text span but using the base direction _fontRuns[i] = CreateFontRun(fr.StyleRun, fr.CodePoints, _resolvedBaseDirection, fr.Style, fr.Typeface, asFallbackFor); } } line.RunsInternal.Add(_fontRuns[i]); } // Add the line to the collection _lines.Add(line); // Lay it out LayoutLine(line); // Update y position _measuredHeight += line.Height; } /// /// Layout the font runs within a line /// /// The line to layout void LayoutLine(TextLine line) { // How much to x-adjust all runs by to position correctly float xAdjust; // Which direction? if (_resolvedBaseDirection == TextDirection.LTR) { xAdjust = LayoutLineLTR(line); } else { /* if (_useMSWordStyleRtlLayout) { xAdjust = LayoutLineRTLWordStyle(line); } else */ { xAdjust = LayoutLineRTL(line); } } // Process all runs, setting their final left-aligned x-position and // calculating metrics for the line as a whole float maxAbove = 0; float maxBelow = 0; float maxAscent = 0; float maxDescent = 0; for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++) { // Get the run var fr = line.Runs[frIndex]; // Adjust run position fr.XCoord += xAdjust; var above = -fr.Ascent + fr.HalfLeading; var below = fr.Descent + fr.HalfLeading; if (above > maxAbove) maxAbove = above; if (below > maxBelow) maxBelow = below; if (fr.Ascent < maxAscent) maxAscent = fr.Ascent; if (fr.Descent > maxDescent) maxDescent = fr.Descent; } // Store line metrics line.MaxAscent = maxAscent; line.MaxDescent = maxDescent; line.Height = maxAbove + maxBelow; line.BaseLine = maxAbove; } /// /// Layout a line (LTR edition) /// /// The line to be laid out /// A final x-adjustment to be applied to the line's font runs private float LayoutLineLTR(TextLine line) { float x = 0; float trailingWhitespaceWidth = 0; for (int i = 0; i < line.Runs.Count; i++) { var fr = line.Runs[i]; if (fr.Direction == TextDirection.LTR) { fr.XCoord = x; x += fr.Width; if (fr.RunKind == FontRunKind.TrailingWhitespace) trailingWhitespaceWidth += fr.Width; } else { System.Diagnostics.Debug.Assert(fr.RunKind == FontRunKind.Normal); int j = i; while (j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.RTL) j++; int continueFrom = j; while (j >= i) { fr = line.Runs[j]; fr.XCoord = x; x += fr.Width; j--; } i = continueFrom; } } // Store content width line.Width = x - trailingWhitespaceWidth; return 0; } /// /// Layout a line (RTL edition) /// /// The line to be laid out /// A final x-adjustment to be applied to the line's font runs private float LayoutLineRTL(TextLine line) { float x = 0; float trailingWhitespaceWidth = 0; for (int i = 0; i < line.Runs.Count; i++) { var fr = line.Runs[i]; if (fr.Direction == TextDirection.RTL) { x -= fr.Width; fr.XCoord = x; if (fr.RunKind == FontRunKind.TrailingWhitespace) trailingWhitespaceWidth += fr.Width; } else { System.Diagnostics.Debug.Assert(fr.RunKind == FontRunKind.Normal); int j = i; while (j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.LTR) j++; int continueFrom = j; while (j >= i) { fr = line.Runs[j]; x -= fr.Width; fr.XCoord = x; j--; } i = continueFrom; } } // Work out final width float totalWidth = -x - trailingWhitespaceWidth; // Store content width line.Width = totalWidth; // Everything is currently laid out from 0 to the left, so we // need to shift right to make it left aligned return totalWidth; } /// /// Layout a line (MS Word RTL edition) /// /// The line to be laid out /// A final x-adjustment to be applied to the line's font runs private float LayoutLineRTLWordStyle(TextLine line) { float xPos = 0; float totalWidth = 0; float trailingWhitespaceWidth = 0; for (int i = 0; i < line.Runs.Count; i++) { // Get the direction of this group var groupDirection = line.Runs[i].Direction; // Count the number of runs with the same directionality int j = i; float groupWidth = 0; while (j < line.Runs.Count && line.Runs[j].Direction == groupDirection) { if (line.Runs[i].RunKind == FontRunKind.TrailingWhitespace) trailingWhitespaceWidth += line.Runs[i].Width; groupWidth += line.Runs[j].Width; j++; } totalWidth += groupWidth; // How many runs in the group var runsInGroup = j - i; // Place the runs in the group if (groupDirection == TextDirection.LTR) { // Left to right group for (; i < j; i++) { line.Runs[i].XCoord = xPos; xPos += line.Runs[i].Width; } } else { // Right to left group xPos += groupWidth; var x = xPos; for (; i < j; i++) { x -= line.Runs[i].Width; line.Runs[i].XCoord = x; } } i = j - 1; } line.Width = xPos - trailingWhitespaceWidth; return _maxWidthResolved - (xPos - trailingWhitespaceWidth); } /// /// Finalize lines, positioning for horizontal alignment and /// moving all glyphs into position (relative to the text block top left) /// void FinalizeLines() { // Work out the measured width foreach (var l in _lines) { if (l.Width > _measuredWidth) _measuredWidth = l.Width; } var ta = ResolveTextAlignment(); foreach (var line in _lines) { // Work out x-alignement adjust for this line float xAdjust = 0; switch (ta) { case TextAlignment.Right: xAdjust = (_maxWidth ?? _measuredWidth) - line.Width; break; case TextAlignment.Center: xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2; break; } // Position each run for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++) { var fr = line.Runs[frIndex]; fr.Line = line; fr.XCoord += xAdjust; fr.MoveGlyphs(fr.XCoord, line.YCoord + line.BaseLine); } } // Remove the font runs that weren't assigned to a line because the text // was truncated while (_fontRuns.Count > 0 && _fontRuns[_fontRuns.Count-1].Line == null) { _fontRuns.RemoveAt(_fontRuns.Count - 1); } } /// /// Finds the font run containing a specified code point index /// /// The font run index to start from /// The code point index being searched for /// The index of the font run containing the specified code point /// index, or font run count if past the end int FindFontRunForCodePointIndex(int from, int codePointIndex) { int frIndex = from; while (true) { var fr = _fontRuns[frIndex]; if (codePointIndex < fr.Start) { System.Diagnostics.Debug.Assert(frIndex > 0); frIndex--; } else if (codePointIndex >= fr.End) { frIndex++; if (frIndex == _fontRuns.Count) { System.Diagnostics.Debug.Assert(codePointIndex == _codePoints.Length); return _codePoints.Length; } } else { return frIndex; } } } /// /// Re-usable buffer holding just the ellipsis character /// static Utf32Buffer ellipsis = new Utf32Buffer("…"); /// /// Create a special font run containing the ellipsis character /// based on an existing run /// /// The run to base the styling on /// A new font run containing the ellipsis character FontRun CreateEllipsisRun(FontRun basedOn) { // Get the type face var typeface = TypefaceFromStyle(basedOn.Style, true); // Split into font fallback runs (there should only ever be just one) var fontRun = FontFallback.GetFontRuns(ellipsis.AsSlice(), typeface).Single(); // Create the new run and mark is as a special run type for ellipsis var fr = CreateFontRun(basedOn.StyleRun, ellipsis.SubSlice(fontRun.Start, fontRun.Length), _resolvedBaseDirection, basedOn.Style, fontRun.Typeface, typeface); fr.RunKind = FontRunKind.Ellipsis; // Done return fr; } /// /// Update the current line with a new font run containing the trailing ellipsis /// /// The line to be updated /// True if the ellipsis is being added post layout via a user call to AddEllipsis() void AdornLineWithEllipsis(TextLine line, bool postLayout = false) { // ATZ if (!AllowEllipsis) return; var lastRun = line.Runs[line.Runs.Count - 1]; // Don't add ellipsis if the last run actually // has all the text... if (!postLayout && lastRun.End == _codePoints.Length) return; // Remove all trailing whitespace from the line for (int i = line.Runs.Count - 1; i >= 0; i--) { var r = line.Runs[i]; if (r.RunKind == FontRunKind.TrailingWhitespace) { line.RunsInternal.RemoveAt(i); if (postLayout) { _fontRuns.Remove(r); } } } // Calculate the total width of the line float totalWidth = 0; for (int i = 0; i < line.Runs.Count; i++) { totalWidth += line.Runs[i].Width; } // Get the new last run (if any) if (line.Runs.Count> 0) lastRun = line.Runs[line.Runs.Count - 1]; // Create a new run for the ellipsis var ellipsisRun = CreateEllipsisRun(lastRun); // Work out how much room we've got. If this is user request // to append the ellipsis and MaxWidth isn't set then make sure // we don't change our previously measured width be using that // previous measurement as the limit var maxWidth = _maxWidthResolved; var removeWidth = totalWidth + ellipsisRun.Width - maxWidth; if (removeWidth > 0) { for (int i = line.Runs.Count-1; i>=0; i--) { var fr = line.Runs[i]; // Does this run have enough to remove? // No, remove it all if (fr.Width < removeWidth) { removeWidth -= fr.Width; line.RunsInternal.RemoveAt(i); if (postLayout) _fontRuns.Remove(fr); continue; } // Work out where to split this run int pos = fr.FindBreakPosition(fr.Width - removeWidth, false); if (pos == fr.Start) { // Nothing fits, remove it all line.RunsInternal.RemoveAt(i); if (postLayout) _fontRuns.Remove(fr); } else { // Split it var remaining = fr.Split(pos); // Keep the remaining part in case we need it later (not sure why, // but seems wise). if (!postLayout) { _fontRuns.Insert(_fontRuns.IndexOf(fr) + 1, remaining); // _fontRuns.Remove(fr); } } break; } } // Add it to the line line.RunsInternal.Add(ellipsisRun); if (postLayout) { // No layout adjustmenst if this is post layout change LayoutLine(line); } else { // Remember old line height var oldHeight = line.Height; _measuredHeight -= line.Height; // Layout the line again LayoutLine(line); // Adjust height just in case it changed _measuredHeight += line.Height; } } /// /// Check if the current layout has exceeded any height restrictions /// and if so, remove any offending lines and optionally create the /// ellipsis at the end indicating the text has been truncated /// /// True if can continue adding lines; otherwise false bool CheckHeightConstraints() { // ATZ if (!LineLimit) { // line is partially visible if (_lines.Count > 0 && _measuredHeight > _maxHeightResolved && _measuredHeight - _lines[_lines.Count - 1].Height < _maxHeightResolved) return true; } // Special case for the first line not fitting if (_lines.Count == 1 && _measuredHeight > _maxHeightResolved) { _truncated = true; // ATZ //_measuredWidth = 0; //_lines.RemoveAt(0); return false; } // Have we exceeded the height limit if (_measuredHeight > _maxHeightResolved || _maxHeightResolved <= 0) { // Remove the last line (unless it's the only line) if (_lines.Count > 1) { _measuredHeight -= _lines[_lines.Count - 1].Height; _lines.RemoveAt(_lines.Count - 1); } if (_lines.Count > 0) { AdornLineWithEllipsis(_lines[_lines.Count - 1]); } _truncated = true; return false; } // Have we hit the line count limit? if (_lines.Count >= _maxLinesResolved) { if (_lines.Count > 0) { AdornLineWithEllipsis(_lines[_lines.Count - 1]); } _truncated = true; return false; } return true; } /// /// Resets and internal object and memory pools. /// /// /// For performance reasons and to reduce pressure on the /// garbage collector, RichTextKit maintains several internal /// per-thread memory and object pools. /// /// If you create a very large text block, these pools will be /// enlarged to cope with content of larger text blocks. /// /// This method can be used to reset those pools to reclaim the /// extra memory they consumed. /// /// In general you can ignore this method, unless you know you're /// working with very large text blocks (which you shouldn't be /// anyway, since a text block is only supposed to be a single /// paragraph). /// /// public static void ResetPooledMemory() { TextLine.Pool.Value = new ObjectPool(); FontRun.Pool.Value = new ObjectPool(); StyleRun.Pool.Value = new ObjectPool(); Bidi.Instance.Value = new Bidi(); } } }