// RichTextKit
// Copyright © 2019-2020 Topten Software. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this product except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// Modifications by Alexander Tsyganeko: marked by ATZ
using SkiaSharp;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Topten.RichTextKit.Utils;
namespace Topten.RichTextKit
{
///
/// Represents a block of formatted, laid out and measurable text
///
public partial class TextBlock : StyledText
{
///
/// Constructor
///
public TextBlock()
{
}
///
/// The max width property sets the maximum width of a line, after which
/// the line will be wrapped onto the next line.
///
///
/// This property can be set to null, in which case lines won't be wrapped.
///
public float? MaxWidth
{
get => _maxWidth;
set
{
if (value.HasValue && value.Value < 0)
value = 0;
if (_maxWidth != value)
{
_maxWidth = value;
InvalidateLayout();
}
}
}
///
/// The maximum height of the TextBlock after which lines will be
/// truncated and the final line will be appended with an
/// ellipsis (`...`) character.
///
///
/// This property can be set to null, in which case the vertical height of the text block
/// won't be capped.
///
public float? MaxHeight
{
get => _maxHeight;
set
{
if (value.HasValue && value.Value < 0)
value = 0;
if (value != _maxHeight)
{
_maxHeight = value;
InvalidateLayout();
}
}
}
///
/// The maximum number of lines after which lines will be
/// truncated and the final line will be appended with an
/// ellipsis (`...`) character.
///
///
/// This property can be set to null, in which case the vertical height of
/// the text block won't be capped.
///
public int? MaxLines
{
get => _maxLines;
set
{
if (value.HasValue && value.Value < 0)
value = 0;
if (value != _maxLines)
{
_maxLines = value;
InvalidateLayout();
}
}
}
///
/// Sets the left, right or center alignment of the text block.
///
///
/// Set this property to to align
/// the paragraph according to the .
///
/// * If the property has been set this will
/// be used for alignment calculations.
/// * If the property has not been set, the
/// width of the longest line will be used.
///
public TextAlignment Alignment
{
get => _textAlignment;
set
{
if (_textAlignment != value)
{
_textAlignment = value;
InvalidateLayout();
}
}
}
///
/// The base directionality of this text block (whether text is laid out
/// left to right, or right to left)
///
public TextDirection BaseDirection
{
get => _baseDirection;
set
{
if (_baseDirection != value)
{
_baseDirection = value;
InvalidateLayout();
}
}
}
///
/// Clear the content of this text block
///
public override void Clear()
{
// Reset everything
FontRun.Pool.Value.ReturnAndClear(_fontRuns);
TextLine.Pool.Value.ReturnAndClear(_lines);
_textShapingBuffers.Clear();
base.Clear();
}
///
/// Split this text block at the specified code point index
///
/// The code point index to copy from
/// The number of code points to copy
/// A new text block with the RHS split part of the text
public TextBlock Copy(int from, int length)
{
// Create a new text block with the same attributes as this one
var other = new TextBlock();
other.AllowEllipsis = this.AllowEllipsis; // ATZ
other.Alignment = this.Alignment;
other.BaseDirection = this.BaseDirection;
other.MaxWidth = this.MaxWidth;
other.MaxHeight = this.MaxHeight;
other.MaxLines = this.MaxLines;
// Copy text to the new paragraph
foreach (var subRun in _styleRuns.GetInterectingRuns(from, length))
{
var sr = _styleRuns[subRun.Index];
other.AddText(sr.CodePoints.SubSlice(subRun.Offset, subRun.Length), sr.Style);
}
return other;
}
///
protected override void OnChanged()
{
InvalidateLayout();
base.OnChanged();
}
///
/// Appends an ellipsis to this text block
///
///
/// This method checks if the text block has already been truncated and if
/// not appends an ellipsis without changing the measured vertical layout of the
/// text block. The ellipsis only remains in effect until the block's layout
/// is recalculated.
///
/// The text block must have at least one line. If the block contains no text,
/// then use AddText("\n", style) to create a single line with an attached style
/// but no text.
///
/// The intended purpose of this is to included an ellipsis on this text block
/// when a following text block doesn't fit.
///
public void AddEllipsis()
{
// ATZ
if (!AllowEllipsis)
return;
// Make sure laid out
Layout();
// Already truncated?
if (_truncated)
return;
if (_lines.Count == 0)
throw new InvalidOperationException("Ellipsis can't be appended to a text block with no lines");
// Append the ellipsis
var line = _lines[_lines.Count - 1];
// Because adorning the line with ellipsis resets the XCoord of each font run
// to be left aligned, we need to move the glyphs to be left aligned too
for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++)
{
var fr = line.Runs[frIndex];
fr.MoveGlyphs(-fr.XCoord, 0);
}
// Append the ellipsis to the line and relayout theline
AdornLineWithEllipsis(line, true);
// Work out the new x-alignment
var ta = ResolveTextAlignment();
float xAdjust = 0;
switch (ta)
{
case TextAlignment.Right:
xAdjust = (_maxWidth ?? _measuredWidth) - line.Width;
break;
case TextAlignment.Center:
xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2;
break;
}
// Adjust the measured width if the adorned line is the widest line
if (line.Width > _measuredWidth)
_measuredWidth = line.Width;
// Reposition each run to the correct location
for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++)
{
var fr = line.Runs[frIndex];
fr.Line = line;
fr.XCoord += xAdjust;
if (fr.RunKind == FontRunKind.Ellipsis)
{
// The ellipsis has it's xcoord setup, but it's glyphs have never
// been positioned so need to handle this a little differently
fr.MoveGlyphs(fr.XCoord, line.YCoord + line.BaseLine);
}
else
{
// Move the glyphs back to corectly aligned position
fr.MoveGlyphs(fr.XCoord, 0);
}
}
}
///
/// Updates the internal layout of the text block
///
///
/// Generally you don't need to call this method as the layout
/// will be automatically updated as needed.
///
public void Layout()
{
// Needed?
if (!_needsLayout)
return;
_needsLayout = false;
// Resolve max width/height
_maxWidthResolved = _maxWidth ?? float.MaxValue;
_maxHeightResolved = _maxHeight ?? float.MaxValue;
_maxLinesResolved = _maxLines ?? int.MaxValue;
// Reset layout state
_textShapingBuffers.Clear();
_fontRuns.Clear();
_lines.Clear();
_caretIndicies.Clear();
_wordBoundaryIndicies.Clear();
_measuredHeight = 0;
_measuredWidth = 0;
_leftOverhang = null;
_rightOverhang = null;
_truncated = false;
// Only layout if actually have some text
if (_codePoints.Length != 0)
{
// Build font runs
BuildFontRuns();
// Break font runs into lines
BreakLines();
// Finalize lines
FinalizeLines();
}
}
///
/// Get all font runs for this text block
///
public IReadOnlyList FontRuns
{
get
{
Layout();
return _fontRuns;
}
}
///
/// Get all the lines for this text block
///
public IReadOnlyList Lines
{
get
{
Layout();
return _lines;
}
}
///
/// Paint this text block
///
/// The Skia canvas to paint to
/// Options controlling the paint operation
public void Paint(SKCanvas canvas, TextPaintOptions options = null)
{
// Ensure have options
if (options == null)
options = TextPaintOptions.Default;
// Ensure layout done
Layout();
// Create context
var ctx = new PaintTextContext()
{
Canvas = canvas,
Options = options,
};
// Prepare selection
if (options.Selection.HasValue)
{
ctx.SelectionStart = options.Selection.Value.Minimum;
ctx.SelectionEnd = options.Selection.Value.Maximum;
ctx.PaintSelectionBackground = new SKPaint()
{
Color = options.SelectionColor,
IsStroke = false,
IsAntialias = false,
};
if (options.SelectionHandleScale != 0 && options.SelectionHandleColor.Alpha > 0)
{
ctx.SelectionHandleScale = options.SelectionHandleScale;
ctx.PaintSelectionHandle = new SKPaint()
{
Color = options.SelectionHandleColor,
IsStroke = false,
IsAntialias = true,
};
}
}
else
{
ctx.SelectionStart = -1;
ctx.SelectionEnd = -1;
}
// Paint each line
foreach (var l in _lines)
{
l.Paint(ctx);
}
// Clean up
ctx.PaintSelectionBackground?.Dispose();
}
///
/// Paint this text block
///
/// The Skia canvas to paint to
/// The top left position within the canvas to draw at
/// Options controlling the paint operation
public void Paint(SKCanvas canvas, SKPoint position, TextPaintOptions options = null)
{
// Translate
canvas.Save();
canvas.Translate(position.X, position.Y);
// Paint it
Paint(canvas, options);
// Restore and done!
canvas.Restore();
}
///
/// The total height of all lines.
///
public float MeasuredHeight
{
get
{
Layout();
return _measuredHeight;
}
}
///
/// The length of the displayed text (in code points)
///
///
/// If the text is truncated, this is the index of the point
/// at which the ellipsis was inserted. If the text it not
/// truncated, is the length of all added text.
///
public int MeasuredLength
{
get
{
Layout();
if (_lines.Count == 0)
return 0;
return _lines[_lines.Count - 1].End;
}
}
///
/// The number of lines in the text
///
public int LineCount
{
get
{
Layout();
return _lines.Count;
}
}
///
/// The width of the widest line of text.
///
///
/// The returned width does not include any overhang.
///
public float MeasuredWidth
{
get
{
Layout();
return _measuredWidth;
}
}
///
/// Indicates if the text was truncated due to max height or max lines
/// constraints
///
public bool Truncated
{
get
{
Layout();
return _truncated;
}
}
///
/// Gets the size of any unused space around the text.
///
///
/// If MaxWidth is not set, the left and right padding will always be zero.
///
/// This property also returns a bottom padding amount if MaxHeight is set.
///
/// The returned top padding is always zero.
///
/// The return rectangle describes padding amounts for each edge - not
/// rectangle co-ordinates.
///
public SKRect MeasuredPadding
{
get
{
var r = new SKRect();
// Bottom padding?
if (_maxHeight.HasValue)
{
r.Bottom = _maxHeight.Value - _measuredHeight;
}
if (!_maxWidth.HasValue)
return r;
Layout();
switch (ResolveTextAlignment())
{
case TextAlignment.Left:
r.Left = 0;
r.Right = _maxWidthResolved - _measuredWidth;
return r;
case TextAlignment.Right:
r.Left = _maxWidthResolved - _measuredWidth;
r.Right = 0;
return r;
case TextAlignment.Center:
r.Left = (_maxWidthResolved - _measuredWidth) / 2;
r.Right = (_maxWidthResolved - _measuredWidth) / 2;
return r;
}
throw new InvalidOperationException();
}
}
///
/// Gets the actual measured overhang in each direction based on the
/// fonts used, and the supplied text.
///
///
/// The return rectangle describes overhang amounts for each edge - not
/// rectangle co-ordinates.
///
public SKRect MeasuredOverhang
{
get
{
Layout();
if (!_leftOverhang.HasValue)
{
var right = _maxWidth ?? MeasuredWidth;
float leftOverhang = 0;
float rightOverhang = 0;
foreach (var l in _lines)
{
l.UpdateOverhang(right, ref leftOverhang, ref rightOverhang);
}
_leftOverhang = leftOverhang;
_rightOverhang = rightOverhang;
}
return new SKRect(_leftOverhang.Value, 0, _rightOverhang.Value, 0);
}
}
///
/// Hit test this block of text
///
/// The line to be hit test
/// The x-coordinate relative to top left of the block
/// A HitTestResult
public HitTestResult HitTestLine(int lineIndex, float x)
{
return _lines[lineIndex].HitTest(x);
}
///
/// Hit test this block of text
///
/// The x-coordinate relative to top left of the block
/// The x-coordinate relative to top left of the block
/// A HitTestResult
public HitTestResult HitTest(float x, float y)
{
Layout();
var htr = new HitTestResult();
// Work out which line number we're over
htr.OverLine = -1;
htr.OverCodePointIndex = -1;
for (int i = 0; i < _lines.Count; i++)
{
var l = _lines[i];
if (y >= l.YCoord && y < l.YCoord + l.Height)
{
htr.OverLine = i;
}
}
// Work out the closest line
if (htr.OverLine >= 0)
{
htr.ClosestLine = htr.OverLine;
}
else if (y < 0)
{
htr.ClosestLine = 0;
}
else
{
htr.ClosestLine = _lines.Count - 1;
}
// Hit test each cluster
if (htr.ClosestLine >= 0 && htr.ClosestLine < _lines.Count)
{
// Hit test the line
var l = _lines[htr.ClosestLine];
l.HitTest(x, ref htr);
}
// If we're not over the line, we're also not over the character
if (htr.OverLine < 0)
htr.OverCodePointIndex = -1;
if (htr.ClosestCodePointIndex < 0)
{
if (htr.ClosestLine == _lines.Count - 1 && _lines.Count > 0)
htr.ClosestCodePointIndex = _lines[_lines.Count - 1].End - 1;
else
htr.ClosestCodePointIndex = 0;
}
return htr;
}
///
/// Build map of all caret positions
///
void BuildCaretIndicies()
{
Layout();
if (_caretIndicies.Count == 0)
{
foreach (var r in _lines.SelectMany(x => x.Runs))
{
for (int i = 0; i < r.Clusters.Length; i++)
{
_caretIndicies.Add(r.Clusters[i]);
}
}
_caretIndicies.Add(MeasuredLength);
_caretIndicies = _caretIndicies.OrderBy(x => x).Distinct().ToList();
}
}
///
/// Retrieves a list of all valid caret positions
///
public IReadOnlyList CaretIndicies
{
get
{
BuildCaretIndicies();
return _caretIndicies;
}
}
///
/// Retrieves a list of all valid caret positions
///
public IReadOnlyList WordBoundaryIndicies
{
get
{
// Find word boundaries (if not already done)
if (_wordBoundaryIndicies.Count == 0)
{
_wordBoundaryIndicies = WordBoundaryAlgorithm.FindWordBoundaries(_codePoints.AsSlice()).ToList();
}
return _wordBoundaryIndicies;
}
}
///
/// Retrieves a list of the indicies of the first code point in each line
///
public IReadOnlyList LineIndicies
{
get
{
return _lines.Select(x => x.Start).ToList();
}
}
///
/// Given a code point index, find the index in the CaretIndicies
///
/// The code point index to lookup
/// The index in the code point idnex in the CaretIndicies array
public int LookupCaretIndex(int codePointIndex)
{
BuildCaretIndicies();
int index = _caretIndicies.BinarySearch(codePointIndex);
if (index < 0)
index = ~index;
return index;
}
///
/// Calculates useful information for displaying a caret
///
///
/// When altPosition is true, if the code point index indicates the first
/// code point after a line break, the returned caret position will be the
/// end of the previous line (instead of the start of the next line)
///
/// The caret position
/// A CaretInfo struct
public CaretInfo GetCaretInfo(CaretPosition position)
{
// Empty text block?
if (_codePoints.Length == 0 || position.CodePointIndex < 0 || _lines.Count == 0)
{
return CaretInfo.None;
}
// Past the measured length?
if (position.CodePointIndex > MeasuredLength)
{
return CaretInfo.None;
}
// Look up the caret index
int cpii = LookupCaretIndex(position.CodePointIndex);
// Create caret info
var ci = new CaretInfo();
ci.CodePointIndex = _caretIndicies[cpii];
var frIndex = FindFontRunForCodePointIndex(position.CodePointIndex);
FontRun fr = null;
if (frIndex >= 0)
{
fr = _fontRuns[frIndex];
if (fr.Start == position.CodePointIndex && frIndex > 0)
{
var frPrior = _fontRuns[frIndex - 1];
if (frPrior.End == position.CodePointIndex)
{
if (position.AltPosition ||
(frPrior.Direction == TextDirection.RTL &&
frPrior.RunKind != FontRunKind.TrailingWhitespace))
{
fr = frPrior;
}
}
}
}
else
{
var lastLine = _lines[_lines.Count - 1];
if (lastLine.RunsInternal.Count > 0)
fr = lastLine.RunsInternal[lastLine.RunsInternal.Count - 1];
}
if (fr == null)
return CaretInfo.None;
// Setup caret coordinates
ci.CaretXCoord = ci.CodePointIndex < 0 ? 0 : fr.GetXCoordOfCodePointIndex(ci.CodePointIndex);
ci.CaretRectangle = CalculateCaretRectangle(ci, fr);
ci.LineIndex = _lines.IndexOf(fr.Line);
return ci;
}
SKRect CalculateCaretRectangle(CaretInfo ci, FontRun fr)
{
if (ci.CodePointIndex < 0)
return SKRect.Empty;
// Get the font run to be used for caret metrics
fr = GetFontRunForCaretMetrics(ci, fr);
// Setup the basic rectangle
var rect = new SKRect();
rect.Left = ci.CaretXCoord;
rect.Top = fr.Line.YCoord + fr.Line.BaseLine + fr.Ascent;
rect.Right = rect.Left;
rect.Bottom = fr.Line.YCoord + fr.Line.BaseLine + fr.Descent;
// Apply slant if italic
if (fr.Style.FontItalic)
{
rect.Left -= rect.Height / 14;
rect.Right = rect.Left + rect.Height / 5;
}
return rect;
}
///
/// Internal helper to get the font run that should
/// be used for caret metrics.
///
///
/// The returned font run is the font run of the previous
/// character, or the same character if the first font run
/// on the line.
///
/// The determined font run
FontRun GetFontRunForCaretMetrics(CaretInfo ci, FontRun fr)
{
// Same font run?
if (ci.CodePointIndex > fr.Start)
return fr;
// Try to get the previous font run in this line
var lineRuns = fr.Line.Runs as List;
int index = lineRuns.IndexOf(fr);
if (index <= 0)
return fr;
// Use the previous font run
return lineRuns[index - 1];
}
///
/// Find the font run holding a code point index
///
///
///
public int FindFontRunForCodePointIndex(int codePointIndex)
{
// Past end of text?
if (codePointIndex > MeasuredLength)
return -1;
// Look up font run
int frIndex = FontRuns.BinarySearch(codePointIndex, (run, value) =>
{
return (run.End - 1) - codePointIndex;
});
if (frIndex < 0)
frIndex = ~frIndex;
if (frIndex == _fontRuns.Count)
frIndex = _fontRuns.Count - 1;
if (frIndex < 0)
return -1;
// Return the font run
var fr = _fontRuns[frIndex];
System.Diagnostics.Debug.Assert(codePointIndex >= fr.Start);
System.Diagnostics.Debug.Assert(codePointIndex <= fr.End);
return frIndex;
}
///
/// Invalidate the layout
///
void InvalidateLayout()
{
// Make sure style runs are valid (debug only)
_styleRuns.CheckValid(_codePoints.Length);
// Set layout flag
_needsLayout = true;
}
///
/// Set if the current layout is dirty
///
bool _needsLayout = true;
///
/// Maximum width (wrap point, or null for no wrapping)
///
float? _maxWidth;
///
/// Width at which to wrap content
///
float _maxWidthResolved = float.MaxValue;
///
/// Maximum height (crop lines after this)
///
float? _maxHeight;
///
/// Maximum layout height
///
float _maxHeightResolved = float.MaxValue;
///
/// Maximum number of lines
///
int? _maxLines;
///
/// Maximum number of lines
///
int _maxLinesResolved = int.MaxValue;
///
/// Text alignment
///
TextAlignment _textAlignment = TextAlignment.Auto;
///
/// Base direction as set by user
///
TextDirection _baseDirection = TextDirection.Auto;
///
/// Base direction as resolved if auto
///
TextDirection _resolvedBaseDirection;
///
/// Re-usable buffers for text shaping results
///
readonly TextShaper.ResultBufferSet _textShapingBuffers = new TextShaper.ResultBufferSet();
///
/// Reusable buffer for bidi data
///
readonly BidiData _bidiData = new BidiData();
///
/// A list of font runs, after splitting by directionality, user styles and font fallback
///
readonly List _fontRuns = new List();
///
/// Helper for splitting code into linebreaks
///
readonly LineBreaker _lineBreaker = new LineBreaker();
///
/// The measured height
///
float _measuredHeight;
///
/// The measured width
///
float _measuredWidth;
///
/// The required left overhang
///
float? _leftOverhang = null;
///
/// The required left overhang
///
float? _rightOverhang = null;
///
/// Indicates if the text was truncated by max height/max lines limitations
///
bool _truncated;
///
/// The final laid out set of lines
///
List _lines = new List();
///
/// Calculated valid caret indicies
///
List _caretIndicies = new List();
///
/// Calculated word boundary caret indicies
///
List _wordBoundaryIndicies = new List();
///
/// Resolve the text alignment when set to Auto
///
/// Resolved text alignment (left, right or center)
internal TextAlignment ResolveTextAlignment()
{
if (_textAlignment == TextAlignment.Auto)
return _resolvedBaseDirection == TextDirection.LTR ? TextAlignment.Left : TextAlignment.Right;
else
return _textAlignment;
}
// Use the shared Bidi algo instance
readonly Bidi _bidi = Bidi.Instance.Value;
///
/// Split into runs based on directionality and style switch points
///
void BuildFontRuns()
{
var originalLength = _codePoints.Length;
try
{
// Clearn unshaped run buffer
_unshapedRuns.Clear();
// Break supplied text into directionality runs
_bidiData.Init(_codePoints.AsSlice(), (sbyte)_baseDirection);
// If we have embedded directional overrides then change those
// ranges to neutral
if (_hasTextDirectionOverrides)
{
// Save types
_bidiData.SaveTypes();
for (int i = 0; i < _styleRuns.Count; i++)
{
// Get the run
var sr = _styleRuns[i];
// Does it have a direction override?
if (sr.Style.TextDirection == TextDirection.Auto)
continue;
// Change the range to neutral with no brackets
_bidiData.Types.SubSlice(sr.Start, sr.Length).Fill(Directionality.ON);
_bidiData.PairedBracketTypes.SubSlice(sr.Start, sr.Length).Fill(PairedBracketType.n);
}
}
// Process bidi
_bidi.Process(_bidiData);
var resolvedLevels = _bidi.ResolvedLevels;
// Get resolved direction
_resolvedBaseDirection = (TextDirection)_bidi.ResolvedParagraphEmbeddingLevel;
// Now process the embedded runs
if (_hasTextDirectionOverrides)
{
// Restore types
_bidiData.RestoreTypes();
// Process each run individually
for (int i = 0; i < _styleRuns.Count; i++)
{
// Get the run
var sr = _styleRuns[i];
// Does it have a direction override?
if (sr.Style.TextDirection == TextDirection.Auto)
continue;
// Get the style run bidi data
var types = _bidiData.Types.SubSlice(sr.Start, sr.Length);
var pbts = _bidiData.PairedBracketTypes.SubSlice(sr.Start, sr.Length);
var pbvs = _bidiData.PairedBracketValues.SubSlice(sr.Start, sr.Length);
// Get a temp buffer to store the results
// (We can't use the Bidi's built in buffer because we're about to patch it)
var levels = _bidiData.GetTempLevelBuffer(sr.Length);
// Process this style run
_bidi.Process(types, pbts, pbvs, (sbyte)sr.Style.TextDirection, _bidiData.HasBrackets, _bidiData.HasEmbeddings, _bidiData.HasIsolates, levels);
// Copy result levels back to the full level set
resolvedLevels.SubSlice(sr.Start, sr.Length).Set(levels);
}
}
// Get the list of directional runs
var bidiRuns = BidiRun.CoalescLevels(resolvedLevels).ToList();
// Split...
var pos = 0;
int bidiRun = 0;
int styleRun = 0;
while (pos < _codePoints.Length)
{
// Move to next bidi/style run
if (pos == bidiRuns[bidiRun].End)
bidiRun++;
if (pos == _styleRuns[styleRun].End)
styleRun++;
// Work out where this run ends
int nextPos = Math.Min(bidiRuns[bidiRun].End, _styleRuns[styleRun].End);
// Add the run
var dir = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL;
AddDirectionalRun(_styleRuns[styleRun], pos, nextPos - pos, dir, _styleRuns[styleRun].Style);
// Move to next position
pos = nextPos;
}
System.Diagnostics.Debug.Assert(bidiRun == bidiRuns.Count - 1);
System.Diagnostics.Debug.Assert(styleRun == _styleRuns.Count - 1);
// Add the final run
var dir2 = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL;
AddDirectionalRun(_styleRuns[_styleRuns.Count - 1], pos, _codePoints.Length - pos, dir2, _styleRuns[styleRun].Style);
// Flush runs
FlushUnshapedRuns();
}
catch (Exception x)
{
throw new InvalidOperationException($"Exception in BuildFontRuns() with original length of {originalLength} now {_codePoints.Length}, style run count {_styleRuns.Count}, font run count {_fontRuns.Count}, direction overrides: {_hasTextDirectionOverrides}", x);
}
}
///
/// Gets the Skia type face for a IStyle
///
/// The style
/// When true, doesn't embolden super/sub scripts
/// The Skia typeface
SKTypeface TypefaceFromStyle(IStyle style, bool ignoreFontVariants = false)
{
return (FontMapper ?? FontMapper.Default).TypefaceFromStyle(style, ignoreFontVariants);
}
///
/// Gets or sets the font mapper to be used by this TextBlock instance
///
///
/// When null, the default font mapper (FontMapper.Default) is used.
///
public FontMapper FontMapper
{
get;
set;
}
///
/// Adds a run of directional text
///
/// The style run the directional run was created from
/// Index of the first code point _codePoints buffer
/// Number of code points in this run
/// The direction of the text
/// The user supplied style for this run
void AddDirectionalRun(StyleRun styleRun, int start, int length, TextDirection direction, IStyle style)
{
// Quit if redundant...
if (length == 0)
return;
// Get the typeface
var typeface = TypefaceFromStyle(style);
// Get the slice of code points
var codePointsSlice = _codePoints.SubSlice(start, length);
// Split into font fallback runs
foreach (var fontRun in FontFallback.GetFontRuns(codePointsSlice, typeface, style.ReplacementCharacter))
{
// Add this run
AddFontRun(styleRun, start + fontRun.Start, fontRun.Length, direction, style, fontRun.Typeface, typeface);
}
}
///
/// Adds a run of single font text
///
/// The style run the directional run was created from
/// Index of the first code point _codePoints buffer
/// Number of code points in this run
/// The direction of the text
/// The user supplied style for this run
/// The typeface of the run
/// The typeface this is a fallback for
void AddFontRun(StyleRun styleRun, int start, int length, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor)
{
// Coalesc added font runs such that those with the exact same font, direction etc... are
// all shaped together such that kerning is correct for the entire run - regardless of
// non-typographic style changes (eg: underline, color etc...).
var usr = new UnshapedRun()
{
styleRun = styleRun,
start = start,
length = length,
direction = direction,
style = style,
typeface = typeface,
asFallbackFor = asFallbackFor,
};
// If this run can't be shaped with the previous one then flush those accumlated so far
if (_unshapedRuns.Count > 0 && !_unshapedRuns[_unshapedRuns.Count - 1].CanShapeWith(usr))
{
FlushUnshapedRuns();
}
// Store it for now, actually shape it once we determine the next run is really
// a different font
_unshapedRuns.Add(usr);
}
void FlushUnshapedRuns()
{
// Quit if nothing to do?
if (_unshapedRuns.Count == 0)
return;
if (_unshapedRuns.Count == 1)
{
// If there's only one accumulated shape run then we can shape and add it directly
var usr = _unshapedRuns[0];
_fontRuns.Add(CreateFontRun(usr.styleRun, _codePoints.SubSlice(usr.start, usr.length), usr.direction, usr.style, usr.typeface, usr.asFallbackFor));
}
else
{
// There are multiple styled runs, but they're all using the exact same type face
// so shape them all together to maintain correct kerning, but then break them
// apart so they're rendered separately with correct style for each piece.
var first = _unshapedRuns[0];
var last = _unshapedRuns[_unshapedRuns.Count - 1];
var spanningRun = CreateFontRun(first.styleRun, _codePoints.SubSlice(first.start, last.start + last.length - first.start), first.direction, first.style, first.typeface, first.asFallbackFor);
for (int i = 1; i < _unshapedRuns.Count; i++)
{
var newRun = spanningRun.Split(_unshapedRuns[i].start);
spanningRun.StyleRun = _unshapedRuns[i - 1].styleRun;
spanningRun.Style = _unshapedRuns[i - 1].style;
_fontRuns.Add(spanningRun);
spanningRun = newRun;
}
spanningRun.StyleRun = _unshapedRuns[_unshapedRuns.Count-1].styleRun;
spanningRun.Style = _unshapedRuns[_unshapedRuns.Count-1].style;
_fontRuns.Add(spanningRun);
}
_unshapedRuns.Clear();
}
List _unshapedRuns = new List();
class UnshapedRun
{
public StyleRun styleRun;
public int start;
public int length;
public TextDirection direction;
public IStyle style;
public SKTypeface typeface;
public SKTypeface asFallbackFor;
// Check if this unshaped run can be shaped with the next one
public bool CanShapeWith(UnshapedRun next)
{
return typeface == next.typeface &&
style.FontSize == next.style.FontSize &&
asFallbackFor == next.asFallbackFor &&
direction == next.direction &&
start + length == next.start;
}
}
///
/// Helper to create a font run
///
/// The style run owning this font run
/// The code points of the run
/// The run direction
/// The user supplied style for this run
/// The typeface of the run
/// The original typeface this is a fallback for
/// A FontRun
FontRun CreateFontRun(StyleRun styleRun, Slice codePoints, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor)
{
// Shape the text
var shaper = TextShaper.ForTypeface(typeface);
TextShaper.Result shaped;
if (style.ReplacementCharacter == '\0')
shaped = shaper.Shape(_textShapingBuffers, codePoints, style, direction, codePoints.Start, asFallbackFor, ResolveTextAlignment());
else
shaped = shaper.ShapeReplacement(_textShapingBuffers, codePoints, style, codePoints.Start);
// Create the run
var fontRun = FontRun.Pool.Value.Get();
fontRun.StyleRun = styleRun;
fontRun.CodePointBuffer = _codePoints;
fontRun.Start = codePoints.Start;
fontRun.Length = codePoints.Length;
fontRun.Style = style;
fontRun.Direction = direction;
fontRun.Typeface = typeface;
fontRun.Glyphs = shaped.GlyphIndicies;
fontRun.GlyphPositions = shaped.GlyphPositions;
fontRun.RelativeCodePointXCoords = shaped.CodePointXCoords;
fontRun.Clusters = shaped.Clusters;
fontRun.Ascent = shaped.Ascent;
fontRun.Descent = shaped.Descent;
fontRun.Leading = shaped.Leading;
fontRun.Width = shaped.EndXCoord.X;
return fontRun;
}
// ATZ
public bool WordWrap { get; set; } = true;
///
/// Break the list of font runs into lines
///
void BreakLines()
{
// Work out possible line break positions
_lineBreaker.Reset(_codePoints.AsSlice());
var lineBreakPositions = _lineBreaker.GetBreaks(!WordWrap);// !_maxWidth.HasValue);
int frIndexStartOfLine = 0; // Index of the first font run in the current line
int frIndex = 0; // Index of the current font run
int lbrIndex = 0; // Index of the next unconsumed linebreak
float consumedWidth = 0; // Total width of all font runs placed on this line
int frSplitIndex = -1; // Index of the last font run that contained fitting break point
int codePointIndexSplit = -1; // Code point index of the last fitting break point measure position
int codePointIndexWrap = -1; // Code point index of the last fitting breaj point wrap position
if (!CheckHeightConstraints())
return;
while (frIndex < _fontRuns.Count)
{
// Get the font run, update it's position
// and move to next
var fr = _fontRuns[frIndex];
fr.XCoord = consumedWidth;
consumedWidth += fr.Width;
// ATZ: handle tabs
if (fr.Length == 1 && fr.CodePoints[0] == '\t')
{
float offs = GetTabStopPositionOffset(consumedWidth);
fr.Width += offs;
fr.RunKind = FontRunKind.TrailingWhitespace;
consumedWidth += offs;
}
float totalWidthToThisBreakPoint = 0;
// Skip line breaks
bool breakLine = false;
while (lbrIndex < lineBreakPositions.Count)
{
// Past this run?
var lbr = lineBreakPositions[lbrIndex];
if (lbr.PositionMeasure < fr.Start)
{
lbrIndex++;
continue;
}
if (lbr.PositionMeasure >= fr.End)
break;
// Do we need to break
totalWidthToThisBreakPoint = fr.XCoord + fr.LeadingWidth(lbr.PositionMeasure);
if (totalWidthToThisBreakPoint > _maxWidthResolved)
{
breakLine = true;
break;
}
// It fits, remember that
lbrIndex++;
// Only mark that we have something that fits if we actually know something has (or will be) been consumed
if (totalWidthToThisBreakPoint > 0 || lbr.PositionWrap > lbr.PositionMeasure)
{
frSplitIndex = frIndex;
codePointIndexSplit = lbr.PositionMeasure;
codePointIndexWrap = lbr.PositionWrap;
}
if (lbr.Required)
{
breakLine = true;
break;
}
}
// If we're on the last run and we've exceeded the width limit then force a break
if (!breakLine && frIndex + 1 == _fontRuns.Count && consumedWidth > _maxWidthResolved && WordWrap)
breakLine = true;
// Break the line here?
if (!breakLine)
{
frIndex++;
continue;
}
// If there wasn't a line break anywhere in the line, then we need to force one
// on a character boundary. Also do this is we know we're on the last available line.
if (frSplitIndex < 0 || (_maxLines.HasValue && _lines.Count == _maxLines.Value - 1))
{
// Get the last run that partially fitted
frIndex = frIndexStartOfLine;
fr = _fontRuns[frIndex];
var room = _maxWidthResolved - fr.XCoord;
frSplitIndex = frIndex;
codePointIndexSplit = fr.FindBreakPosition(room, frSplitIndex == frIndexStartOfLine);
codePointIndexWrap = codePointIndexSplit;
while (codePointIndexWrap < _codePoints.Length && UnicodeClasses.LineBreakClass(_codePoints[codePointIndexWrap]) == LineBreakClass.SP)
codePointIndexWrap++;
}
// Split it
fr = _fontRuns[frSplitIndex];
if (codePointIndexSplit == fr.Start)
{
// Split exactly before the run
}
else if (codePointIndexSplit == fr.End)
{
// Split exactly after the run
frSplitIndex++;
}
else
{
// Split in the middle of the run
frSplitIndex++;
_fontRuns.Insert(frSplitIndex, fr.Split(codePointIndexSplit));
}
// Trailing whitespace
int frTrailingWhiteSpaceIndex = frSplitIndex;
while (frTrailingWhiteSpaceIndex < _fontRuns.Count && _fontRuns[frTrailingWhiteSpaceIndex].Start < codePointIndexWrap)
{
if (codePointIndexWrap < _fontRuns[frTrailingWhiteSpaceIndex].End)
{
var fr2 = _fontRuns[frTrailingWhiteSpaceIndex].Split(codePointIndexWrap);
_fontRuns.Insert(frTrailingWhiteSpaceIndex + 1, fr2);
}
frTrailingWhiteSpaceIndex++;
}
// Build the final line
BuildLine(frIndexStartOfLine, frSplitIndex, frTrailingWhiteSpaceIndex);
// Reset for the next line
frSplitIndex = -1;
frIndex = frTrailingWhiteSpaceIndex;
frIndexStartOfLine = frIndex;
consumedWidth = 0;
// Check height constraints and quit if finished
if (!CheckHeightConstraints())
return;
}
// Build the final line
if (frIndexStartOfLine < _fontRuns.Count)
{
BuildLine(frIndexStartOfLine, _fontRuns.Count, _fontRuns.Count);
CheckHeightConstraints();
}
}
///
/// Construct a single line from the specified font run indicies
///
/// Index of the first font run in the line
/// Index of the last type
///
void BuildLine(int frIndexStartOfLine, int frSplitIndex, int frTrailingWhiteSpaceIndex)
{
// Create the line
var line = TextLine.Pool.Value.Get();
line.TextBlock = this;
line.YCoord = _measuredHeight;
// Add runs
for (int i = frIndexStartOfLine; i < frTrailingWhiteSpaceIndex; i++)
{
// Tag trailing whitespace appropriately
if (i >= frSplitIndex)
{
var fr = _fontRuns[i];
fr.RunKind = FontRunKind.TrailingWhitespace;
if (fr.Direction != _resolvedBaseDirection)
{
// What is this a fallback for?
var asFallbackFor = TypefaceFromStyle(fr.Style, false);
// Create a new font run over the same text span but using the base direction
_fontRuns[i] = CreateFontRun(fr.StyleRun, fr.CodePoints, _resolvedBaseDirection, fr.Style, fr.Typeface, asFallbackFor);
}
}
line.RunsInternal.Add(_fontRuns[i]);
}
// Add the line to the collection
_lines.Add(line);
// Lay it out
LayoutLine(line);
// Update y position
_measuredHeight += line.Height;
}
///
/// Layout the font runs within a line
///
/// The line to layout
void LayoutLine(TextLine line)
{
// How much to x-adjust all runs by to position correctly
float xAdjust;
// Which direction?
if (_resolvedBaseDirection == TextDirection.LTR)
{
xAdjust = LayoutLineLTR(line);
}
else
{
/*
if (_useMSWordStyleRtlLayout)
{
xAdjust = LayoutLineRTLWordStyle(line);
}
else
*/
{
xAdjust = LayoutLineRTL(line);
}
}
// Process all runs, setting their final left-aligned x-position and
// calculating metrics for the line as a whole
float maxAbove = 0;
float maxBelow = 0;
float maxAscent = 0;
float maxDescent = 0;
for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++)
{
// Get the run
var fr = line.Runs[frIndex];
// Adjust run position
fr.XCoord += xAdjust;
var above = -fr.Ascent + fr.HalfLeading;
var below = fr.Descent + fr.HalfLeading;
if (above > maxAbove)
maxAbove = above;
if (below > maxBelow)
maxBelow = below;
if (fr.Ascent < maxAscent)
maxAscent = fr.Ascent;
if (fr.Descent > maxDescent)
maxDescent = fr.Descent;
}
// Store line metrics
line.MaxAscent = maxAscent;
line.MaxDescent = maxDescent;
line.Height = maxAbove + maxBelow;
line.BaseLine = maxAbove;
}
///
/// Layout a line (LTR edition)
///
/// The line to be laid out
/// A final x-adjustment to be applied to the line's font runs
private float LayoutLineLTR(TextLine line)
{
float x = 0;
float trailingWhitespaceWidth = 0;
for (int i = 0; i < line.Runs.Count; i++)
{
var fr = line.Runs[i];
if (fr.Direction == TextDirection.LTR)
{
fr.XCoord = x;
x += fr.Width;
if (fr.RunKind == FontRunKind.TrailingWhitespace)
trailingWhitespaceWidth += fr.Width;
}
else
{
System.Diagnostics.Debug.Assert(fr.RunKind == FontRunKind.Normal);
int j = i;
while (j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.RTL)
j++;
int continueFrom = j;
while (j >= i)
{
fr = line.Runs[j];
fr.XCoord = x;
x += fr.Width;
j--;
}
i = continueFrom;
}
}
// Store content width
line.Width = x - trailingWhitespaceWidth;
return 0;
}
///
/// Layout a line (RTL edition)
///
/// The line to be laid out
/// A final x-adjustment to be applied to the line's font runs
private float LayoutLineRTL(TextLine line)
{
float x = 0;
float trailingWhitespaceWidth = 0;
for (int i = 0; i < line.Runs.Count; i++)
{
var fr = line.Runs[i];
if (fr.Direction == TextDirection.RTL)
{
x -= fr.Width;
fr.XCoord = x;
if (fr.RunKind == FontRunKind.TrailingWhitespace)
trailingWhitespaceWidth += fr.Width;
}
else
{
System.Diagnostics.Debug.Assert(fr.RunKind == FontRunKind.Normal);
int j = i;
while (j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.LTR)
j++;
int continueFrom = j;
while (j >= i)
{
fr = line.Runs[j];
x -= fr.Width;
fr.XCoord = x;
j--;
}
i = continueFrom;
}
}
// Work out final width
float totalWidth = -x - trailingWhitespaceWidth;
// Store content width
line.Width = totalWidth;
// Everything is currently laid out from 0 to the left, so we
// need to shift right to make it left aligned
return totalWidth;
}
///
/// Layout a line (MS Word RTL edition)
///
/// The line to be laid out
/// A final x-adjustment to be applied to the line's font runs
private float LayoutLineRTLWordStyle(TextLine line)
{
float xPos = 0;
float totalWidth = 0;
float trailingWhitespaceWidth = 0;
for (int i = 0; i < line.Runs.Count; i++)
{
// Get the direction of this group
var groupDirection = line.Runs[i].Direction;
// Count the number of runs with the same directionality
int j = i;
float groupWidth = 0;
while (j < line.Runs.Count && line.Runs[j].Direction == groupDirection)
{
if (line.Runs[i].RunKind == FontRunKind.TrailingWhitespace)
trailingWhitespaceWidth += line.Runs[i].Width;
groupWidth += line.Runs[j].Width;
j++;
}
totalWidth += groupWidth;
// How many runs in the group
var runsInGroup = j - i;
// Place the runs in the group
if (groupDirection == TextDirection.LTR)
{
// Left to right group
for (; i < j; i++)
{
line.Runs[i].XCoord = xPos;
xPos += line.Runs[i].Width;
}
}
else
{
// Right to left group
xPos += groupWidth;
var x = xPos;
for (; i < j; i++)
{
x -= line.Runs[i].Width;
line.Runs[i].XCoord = x;
}
}
i = j - 1;
}
line.Width = xPos - trailingWhitespaceWidth;
return _maxWidthResolved - (xPos - trailingWhitespaceWidth);
}
///
/// Finalize lines, positioning for horizontal alignment and
/// moving all glyphs into position (relative to the text block top left)
///
void FinalizeLines()
{
// Work out the measured width
foreach (var l in _lines)
{
if (l.Width > _measuredWidth)
_measuredWidth = l.Width;
}
var ta = ResolveTextAlignment();
foreach (var line in _lines)
{
// Work out x-alignement adjust for this line
float xAdjust = 0;
switch (ta)
{
case TextAlignment.Right:
xAdjust = (_maxWidth ?? _measuredWidth) - line.Width;
break;
case TextAlignment.Center:
xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2;
break;
}
// Position each run
for (int frIndex = 0; frIndex < line.Runs.Count; frIndex++)
{
var fr = line.Runs[frIndex];
fr.Line = line;
fr.XCoord += xAdjust;
fr.MoveGlyphs(fr.XCoord, line.YCoord + line.BaseLine);
}
}
// Remove the font runs that weren't assigned to a line because the text
// was truncated
while (_fontRuns.Count > 0 && _fontRuns[_fontRuns.Count-1].Line == null)
{
_fontRuns.RemoveAt(_fontRuns.Count - 1);
}
}
///
/// Finds the font run containing a specified code point index
///
/// The font run index to start from
/// The code point index being searched for
/// The index of the font run containing the specified code point
/// index, or font run count if past the end
int FindFontRunForCodePointIndex(int from, int codePointIndex)
{
int frIndex = from;
while (true)
{
var fr = _fontRuns[frIndex];
if (codePointIndex < fr.Start)
{
System.Diagnostics.Debug.Assert(frIndex > 0);
frIndex--;
}
else if (codePointIndex >= fr.End)
{
frIndex++;
if (frIndex == _fontRuns.Count)
{
System.Diagnostics.Debug.Assert(codePointIndex == _codePoints.Length);
return _codePoints.Length;
}
}
else
{
return frIndex;
}
}
}
///
/// Re-usable buffer holding just the ellipsis character
///
static Utf32Buffer ellipsis = new Utf32Buffer("…");
///
/// Create a special font run containing the ellipsis character
/// based on an existing run
///
/// The run to base the styling on
/// A new font run containing the ellipsis character
FontRun CreateEllipsisRun(FontRun basedOn)
{
// Get the type face
var typeface = TypefaceFromStyle(basedOn.Style, true);
// Split into font fallback runs (there should only ever be just one)
var fontRun = FontFallback.GetFontRuns(ellipsis.AsSlice(), typeface).Single();
// Create the new run and mark is as a special run type for ellipsis
var fr = CreateFontRun(basedOn.StyleRun, ellipsis.SubSlice(fontRun.Start, fontRun.Length), _resolvedBaseDirection, basedOn.Style, fontRun.Typeface, typeface);
fr.RunKind = FontRunKind.Ellipsis;
// Done
return fr;
}
///
/// Update the current line with a new font run containing the trailing ellipsis
///
/// The line to be updated
/// True if the ellipsis is being added post layout via a user call to AddEllipsis()
void AdornLineWithEllipsis(TextLine line, bool postLayout = false)
{
// ATZ
if (!AllowEllipsis)
return;
var lastRun = line.Runs[line.Runs.Count - 1];
// Don't add ellipsis if the last run actually
// has all the text...
if (!postLayout && lastRun.End == _codePoints.Length)
return;
// Remove all trailing whitespace from the line
for (int i = line.Runs.Count - 1; i >= 0; i--)
{
var r = line.Runs[i];
if (r.RunKind == FontRunKind.TrailingWhitespace)
{
line.RunsInternal.RemoveAt(i);
if (postLayout)
{
_fontRuns.Remove(r);
}
}
}
// Calculate the total width of the line
float totalWidth = 0;
for (int i = 0; i < line.Runs.Count; i++)
{
totalWidth += line.Runs[i].Width;
}
// Get the new last run (if any)
if (line.Runs.Count> 0)
lastRun = line.Runs[line.Runs.Count - 1];
// Create a new run for the ellipsis
var ellipsisRun = CreateEllipsisRun(lastRun);
// Work out how much room we've got. If this is user request
// to append the ellipsis and MaxWidth isn't set then make sure
// we don't change our previously measured width be using that
// previous measurement as the limit
var maxWidth = _maxWidthResolved;
var removeWidth = totalWidth + ellipsisRun.Width - maxWidth;
if (removeWidth > 0)
{
for (int i = line.Runs.Count-1; i>=0; i--)
{
var fr = line.Runs[i];
// Does this run have enough to remove?
// No, remove it all
if (fr.Width < removeWidth)
{
removeWidth -= fr.Width;
line.RunsInternal.RemoveAt(i);
if (postLayout)
_fontRuns.Remove(fr);
continue;
}
// Work out where to split this run
int pos = fr.FindBreakPosition(fr.Width - removeWidth, false);
if (pos == fr.Start)
{
// Nothing fits, remove it all
line.RunsInternal.RemoveAt(i);
if (postLayout)
_fontRuns.Remove(fr);
}
else
{
// Split it
var remaining = fr.Split(pos);
// Keep the remaining part in case we need it later (not sure why,
// but seems wise).
if (!postLayout)
{
_fontRuns.Insert(_fontRuns.IndexOf(fr) + 1, remaining);
// _fontRuns.Remove(fr);
}
}
break;
}
}
// Add it to the line
line.RunsInternal.Add(ellipsisRun);
if (postLayout)
{
// No layout adjustmenst if this is post layout change
LayoutLine(line);
}
else
{
// Remember old line height
var oldHeight = line.Height;
_measuredHeight -= line.Height;
// Layout the line again
LayoutLine(line);
// Adjust height just in case it changed
_measuredHeight += line.Height;
}
}
///
/// Check if the current layout has exceeded any height restrictions
/// and if so, remove any offending lines and optionally create the
/// ellipsis at the end indicating the text has been truncated
///
/// True if can continue adding lines; otherwise false
bool CheckHeightConstraints()
{
// ATZ
if (!LineLimit)
{
// line is partially visible
if (_lines.Count > 0 &&
_measuredHeight > _maxHeightResolved &&
_measuredHeight - _lines[_lines.Count - 1].Height < _maxHeightResolved)
return true;
}
// Special case for the first line not fitting
if (_lines.Count == 1 && _measuredHeight > _maxHeightResolved)
{
_truncated = true;
// ATZ
//_measuredWidth = 0;
//_lines.RemoveAt(0);
return false;
}
// Have we exceeded the height limit
if (_measuredHeight > _maxHeightResolved || _maxHeightResolved <= 0)
{
// Remove the last line (unless it's the only line)
if (_lines.Count > 1)
{
_measuredHeight -= _lines[_lines.Count - 1].Height;
_lines.RemoveAt(_lines.Count - 1);
}
if (_lines.Count > 0)
{
AdornLineWithEllipsis(_lines[_lines.Count - 1]);
}
_truncated = true;
return false;
}
// Have we hit the line count limit?
if (_lines.Count >= _maxLinesResolved)
{
if (_lines.Count > 0)
{
AdornLineWithEllipsis(_lines[_lines.Count - 1]);
}
_truncated = true;
return false;
}
return true;
}
///
/// Resets and internal object and memory pools.
///
///
/// For performance reasons and to reduce pressure on the
/// garbage collector, RichTextKit maintains several internal
/// per-thread memory and object pools.
///
/// If you create a very large text block, these pools will be
/// enlarged to cope with content of larger text blocks.
///
/// This method can be used to reset those pools to reclaim the
/// extra memory they consumed.
///
/// In general you can ignore this method, unless you know you're
/// working with very large text blocks (which you shouldn't be
/// anyway, since a text block is only supposed to be a single
/// paragraph).
/// ///
public static void ResetPooledMemory()
{
TextLine.Pool.Value = new ObjectPool();
FontRun.Pool.Value = new ObjectPool();
StyleRun.Pool.Value = new ObjectPool();
Bidi.Instance.Value = new Bidi();
}
}
}